Difference between revisions of "Squetchy Rig"

From Animation Master Wiki
Jump to navigation Jump to search
m (Comment about videos missing.)
(Current version)
Line 145: Line 145:
  
  
'''non-Squetch Rig standalones:''' (also requires the [[InstallRigPlugin|Install Rig Plugin]]...the plugin will look for a bone named "head" to parent FACE to and a "hips" bone to anchor the "calc" bones)
+
'''non-Squetch Rig standalones:''' (also requires the [[InstallRigPlugin|Install Rig Plugin]] (included in the ZIP)...the plugin will look for a bone named "head" to parent FACE to and a "hips" bone to anchor the "calc" bones)
  
 
[http://www.hash.com/forums/index.php?act=attach&type=post&id=33060 standalone_v11_1_FACE_12_05_2007_installations.zip]
 
[http://www.hash.com/forums/index.php?act=attach&type=post&id=33060 standalone_v11_1_FACE_12_05_2007_installations.zip]

Revision as of 16:33, 2 January 2008

Overview

Designed by David Simmons
with assistance from

Hash will be adopting a new rig for TWO, and eventually for TaoA:M.

The name of the new rig is “Squetch” for squash and stretch.

Martin’s Forum announcment

If you have questions ideas or comments see Squetchy Discussion on the forum.

Features

  1. Stretch and squash using expressions.
  2. Smooth joint movement using COGS, CP weighting, and Smart Skin.
  3. Automatic FK/IK switch “force keyframe.”
  4. Heel/toe lift.
  5. Hand/finger controls.
  6. Face/mouth controls.
  7. IK/FK spine w/ optional automated squash and stretch
  8. Support for Luuk Steitner's "Zign Track" facial motion capture data

Tutorials

  • Installation instructions:
    Five parts of the Squetch Installation video tutorial are here. The compensate resetting instructions have changed since this was made...the updated instructions are included in the rig ZIP files.

Examples

Models:

v11_1_Squetchy_Sam_12_05_2007.zip

v12_Squetchy_Sam_12_05_2007.zip

v13_Squetchy_Sam_12_05_2007.zip



v12_spine_example_09_01_2007.zip


Controls example videos (Sorenson3 encoded Quicktime files):

arm_bowing_example.zip

arm_scale_to_reach_example.zip

right_ball_rotate_controller.mov

eye_update_example1_Sorenson3.mov

eye_update_example2_Sorenson3.mov


How things work examples:

Bicep flexing explanation with video examples

Current version

Installation versions:

v11_1_Squetch_Rig_12_05_2007_installations.zip

v11_1_Squetch_Rig_12_05_2007_installations_Foot_Gizmo.zip

v12_Squetch_Rig_12_05_2007_installations.zip

v12_Squetch_Rig_12_05_2007_installations_Foot_Gizmo.zip

v13_Squetch_Rig_12_05_2007_installations.zip

v13_Squetch_Rig_12_05_2007_installations_Foot_Gizmo.zip


Each version’s ZIP file contains the four finger installation version and five finger installation version. The Install Rig Plugin is included in each package.


Posable installation version:

Poseable installation instructions


The Posable installation method requires v13s or higher as well as the Install Rig Plugin (it is included in the ZIP file). The thread where you can read more about it is located *here*.

The latest Posable installation is:

13s_Posable_Squetch_Rig_installations_12_05_2007


Quad Installation versions:

v13_Quad_Squetch_Rig_12_05_2007.zip

v13_Quad_Squetch_Rig_12_05_2007_installation_MirrorBones.zip

v12_Quad_Squetch_Rig_12_05_2007_installation.zip

v11_1_Quad_Squetch_Rig_12_05_2007_installation.zip


Each Quad Rig ZIP also contains Five-toe and Four-toe Foot Gizmo versions.


Add-ons: (all work in v11.1, v12 and v13 rigs)

v12_Quad_Squetch_Rig_02_25_2007_Toes_installations.zip

v12_Biped_Squetch_Rig_02_25_2007_Toes_installation.zip

v12_Squetch_Rig_Ears_01_29_2007_installation.zip

v12_Biped_Squetch_Rig_Tail_06_04_2007_installation.zip



non-Squetch Rig standalones: (also requires the Install Rig Plugin (included in the ZIP)...the plugin will look for a bone named "head" to parent FACE to and a "hips" bone to anchor the "calc" bones)

standalone_v11_1_FACE_12_05_2007_installations.zip

standalone_v12_FACE_12_05_2007_installations.zip