Difference between revisions of "Technical Direction"
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'''Extreme Poses and Exaggeration''' | '''Extreme Poses and Exaggeration''' | ||
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[http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg] | [http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg] | ||
[[David Walker]] tests the possiblities using an animated [[Distortion Cage]]. | [[David Walker]] tests the possiblities using an animated [[Distortion Cage]]. | ||
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+ | '''Rigging''' | ||
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+ | An entirely new rig was created for use in TWO. | ||
+ | The [[Squetch Rig]] showcases how innovation and technical achievement can assist [[Animators]]. | ||
See also: | See also: | ||
[[Contributors]] | [[Contributors]] |
Revision as of 20:33, 29 November 2007
Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the Director and the needs of the Animators. Often more than a general knowledge of Modeling, Rigging and Programming is required. Difficult problems require subject matter experts.
All tools are not optimal. All ideas and inventions cannot be implemented. Discovering what works best, on time and on budget, is very important work.
These challenges are met by the Technical Directors.
Extreme Poses and Exaggeration
David Walker tests the possiblities using an animated Distortion Cage.
Rigging
An entirely new rig was created for use in TWO. The Squetch Rig showcases how innovation and technical achievement can assist Animators.
See also:
Contributors