Difference between revisions of "Technical Direction"
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Several entirely new rigs were created for use in TWO. | Several entirely new rigs were created for use in TWO. | ||
The [[Squetch Rig]], [[FACE]] and [[Hand Gizmo]] were incorporated into the TWO [[Characters]] to help [[Animators]] create believable characters. | The [[Squetch Rig]], [[FACE]] and [[Hand Gizmo]] were incorporated into the TWO [[Characters]] to help [[Animators]] create believable characters. | ||
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+ | '''[[Key Groups]]''' | ||
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See also: | See also: | ||
[[Contributors]] | [[Contributors]] |
Revision as of 21:51, 29 November 2007
Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the Director and the needs of the Animators. Often more than a general knowledge of Modeling, Rigging and Programming is required. Difficult problems require subject matter experts.
All tools are not optimal. All ideas and inventions cannot be implemented. Discovering what works best, on time and on budget, is very important work.
These challenges are met by the Technical Director.
Extreme Poses and Exaggeration
David Walker tests the possiblities using an animated Distortion Cage.
Rigging
Several entirely new rigs were created for use in TWO. The Squetch Rig, FACE and Hand Gizmo were incorporated into the TWO Characters to help Animators create believable characters.
See also:
Contributors