Difference between revisions of "Technical Direction"

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Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the [[Director]] and the needs of the [[Animators]].  Often more than a general knowledge of [[Modeling]], [[Rigging]] and [[Programming]] is required.  Difficult problems require subject matter experts.
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All tools are not optimal. 
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<center>[[Special Effects]] [[Cloth Simulation]] - [[Rigging]] - [[Key Groups]] - [[Dynamic Simulations]] - [[Fluids]] - [[Distortion Cages]] - [[Post Effects]] </center>
All ideas and inventions cannot be implemented.
 
Discovering what works best, on time and on budget, is very important work.
 
  
These challenges are met by the [[Technical Director]].
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'''Extreme Poses and Exaggeration'''
 
 
 
[http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg]
 
 
 
[[David Walker]] tests the possiblities using an animated [[Distortion Cage]].
 
 
 
 
 
 
 
'''Rigging'''
 
 
 
Several entirely new rigs were created for use in TWO.
 
The [[Squetch Rig]], [[FACE]] and [[Hand Gizmo]] were incorporated into the TWO [[Characters]] to help [[Animators]] create believable characters.
 
 
 
 
 
 
 
'''Key Groups'''
 
 
 
{{:Key Groups}}
 
 
 
 
 
 
 
 
 
'''Fluids'''
 
 
 
[http://www.hash.com/forums/index.php?act=Print&client=printer&f=52&t=18275 http://www.hash.com/forums/uploads/post-296-1130639157_thumb.jpg]
 
 
 
 
 
 
 
 
 
See also:
 
[[Contributors]]
 
 
 
[[Eugene Liscio]] tests possible solutions
 

Latest revision as of 09:09, 5 January 2008