Difference between revisions of "Distortion Cages"

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'''Extreme Poses and Exaggeration'''
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== How To Make Distortion Box/Cage ==
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[http://www.hash.com/forums/index.php?s=&showtopic=40484&view=findpost&p=355959 Source] describing a character walking through a distortion box.
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*Create a new Action for your model
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*in the Action create a new Distortion Box
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*in the D Box's properties select a "target" bone that is parent to all your model's mesh
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*edit the CPs of the D-Box to make the squashing you want
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*drop the Action on your model (previously animated to move around in the chor)
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*the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place (a place the model will pass through)
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Additional comments:
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The only hitch I encountered was when i made an action, I thought all I had to do was to go into distortion mode and I would see a 'select target' option in the properties... it took me a minute to try 'New/Distort'
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I believe it is also possible to assign the CPs of D Boxes to bones so you don't have to animate them directly in muscle mode.
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== Extreme Poses and Exaggeration ==
  
 
[http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg]
 
[http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg]
  
 
[[David Walker]] tests the possiblities using an animated [[Distortion Cages]].
 
[[David Walker]] tests the possiblities using an animated [[Distortion Cages]].
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== Other ==
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The [http://www.hash.com/daily_dose/feature_focus/Distortionboxes/ Distortion Box Feature Focus]

Latest revision as of 19:24, 1 September 2011

How To Make Distortion Box/Cage

Source describing a character walking through a distortion box.

  • Create a new Action for your model
  • in the Action create a new Distortion Box
  • in the D Box's properties select a "target" bone that is parent to all your model's mesh
  • edit the CPs of the D-Box to make the squashing you want
  • drop the Action on your model (previously animated to move around in the chor)
  • the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place (a place the model will pass through)

Additional comments:

The only hitch I encountered was when i made an action, I thought all I had to do was to go into distortion mode and I would see a 'select target' option in the properties... it took me a minute to try 'New/Distort'

I believe it is also possible to assign the CPs of D Boxes to bones so you don't have to animate them directly in muscle mode.

Extreme Poses and Exaggeration

post-60-1133113819_thumb.jpg

David Walker tests the possiblities using an animated Distortion Cages.

Other

The Distortion Box Feature Focus