Difference between revisions of "Distortion Cages"
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(New page: '''Extreme Poses and Exaggeration''' [http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg] David Walker tests th...) |
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− | '''Extreme Poses and Exaggeration | + | == How To Make Distortion Box/Cage == |
+ | [http://www.hash.com/forums/index.php?s=&showtopic=40484&view=findpost&p=355959 Source] describing a character walking through a distortion box. | ||
+ | *Create a new Action for your model | ||
+ | *in the Action create a new Distortion Box | ||
+ | *in the D Box's properties select a "target" bone that is parent to all your model's mesh | ||
+ | *edit the CPs of the D-Box to make the squashing you want | ||
+ | |||
+ | *drop the Action on your model (previously animated to move around in the chor) | ||
+ | *the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place (a place the model will pass through) | ||
+ | |||
+ | Additional comments: | ||
+ | |||
+ | The only hitch I encountered was when i made an action, I thought all I had to do was to go into distortion mode and I would see a 'select target' option in the properties... it took me a minute to try 'New/Distort' | ||
+ | |||
+ | I believe it is also possible to assign the CPs of D Boxes to bones so you don't have to animate them directly in muscle mode. | ||
+ | |||
+ | == Extreme Poses and Exaggeration == | ||
[http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg] | [http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg] | ||
− | [[David Walker]] tests the possiblities using an animated [[Distortion | + | [[David Walker]] tests the possiblities using an animated [[Distortion Cages]]. |
+ | |||
+ | == Other == | ||
+ | |||
+ | The [http://www.hash.com/daily_dose/feature_focus/Distortionboxes/ Distortion Box Feature Focus] |
Latest revision as of 19:24, 1 September 2011
How To Make Distortion Box/Cage
Source describing a character walking through a distortion box.
- Create a new Action for your model
- in the Action create a new Distortion Box
- in the D Box's properties select a "target" bone that is parent to all your model's mesh
- edit the CPs of the D-Box to make the squashing you want
- drop the Action on your model (previously animated to move around in the chor)
- the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place (a place the model will pass through)
Additional comments:
The only hitch I encountered was when i made an action, I thought all I had to do was to go into distortion mode and I would see a 'select target' option in the properties... it took me a minute to try 'New/Distort'
I believe it is also possible to assign the CPs of D Boxes to bones so you don't have to animate them directly in muscle mode.
Extreme Poses and Exaggeration
David Walker tests the possiblities using an animated Distortion Cages.