Difference between revisions of "Martin Hash"
m |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | [[Image: | + | [[Image:Av-166.jpg]] |
Name: Martin Hash | Name: Martin Hash | ||
Line 13: | Line 13: | ||
Before starting Hash Enterprises, Martin was part of the core software team responsible for the "DeskJet" printer at Hewlett-Packard. He left HP to pursue his dream of creating 3D character animation using affordable personal computers. He developed Animation:Apprentice, a 3D modeling, animation, and rendering package for the Amiga that was the first commercial software to use non-linear animation techniques. He then went on to develop a new spline-mesh modeling and animation system for Animation:Journeyman. This core technology is still used as the basis for Animation:Master. In 2000, Martin was named one of the “15 Top <span class="caps">CG </span>Pioneers” by Animation Magazine. Martin is responsible for the core modeling, animation, and rendering technologies used in Animation:Master. His life-long interest in animation, comic books, and science fiction provided the motivation to create 3D animation tools for artists. | Before starting Hash Enterprises, Martin was part of the core software team responsible for the "DeskJet" printer at Hewlett-Packard. He left HP to pursue his dream of creating 3D character animation using affordable personal computers. He developed Animation:Apprentice, a 3D modeling, animation, and rendering package for the Amiga that was the first commercial software to use non-linear animation techniques. He then went on to develop a new spline-mesh modeling and animation system for Animation:Journeyman. This core technology is still used as the basis for Animation:Master. In 2000, Martin was named one of the “15 Top <span class="caps">CG </span>Pioneers” by Animation Magazine. Martin is responsible for the core modeling, animation, and rendering technologies used in Animation:Master. His life-long interest in animation, comic books, and science fiction provided the motivation to create 3D animation tools for artists. | ||
− | [http://www.hash.com/ | + | [http://www.hash.com/forums/index.php?s=804f806faddd513ed68476a22019ecff&showforum=114 Martin’s Minutes] |
Line 22: | Line 22: | ||
[[Contributors]] | [[Contributors]] | ||
− | [[category: | + | [[category:Bio]] |
Latest revision as of 15:04, 18 August 2008
Name: Martin Hash
Location: Vancouver, WA (USA)
Background
Before starting Hash Enterprises, Martin was part of the core software team responsible for the "DeskJet" printer at Hewlett-Packard. He left HP to pursue his dream of creating 3D character animation using affordable personal computers. He developed Animation:Apprentice, a 3D modeling, animation, and rendering package for the Amiga that was the first commercial software to use non-linear animation techniques. He then went on to develop a new spline-mesh modeling and animation system for Animation:Journeyman. This core technology is still used as the basis for Animation:Master. In 2000, Martin was named one of the “15 Top CG Pioneers” by Animation Magazine. Martin is responsible for the core modeling, animation, and rendering technologies used in Animation:Master. His life-long interest in animation, comic books, and science fiction provided the motivation to create 3D animation tools for artists.
See also: