Difference between revisions of "Technical Direction"
m |
|||
Line 5: | Line 5: | ||
Discovering what works best, on time and on budget, is very important work. | Discovering what works best, on time and on budget, is very important work. | ||
− | These challenges are met by the [[Techical | + | These challenges are met by the [[Techical Directors]]. |
'''Extreme Poses and Exaggeration''' | '''Extreme Poses and Exaggeration''' |
Revision as of 21:37, 29 November 2007
Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the Director and the needs of the Animators. Often more than a general knowledge of Modeling, Rigging and Programming is required. Difficult problems require subject matter experts.
All tools are not optimal. All ideas and inventions cannot be implemented. Discovering what works best, on time and on budget, is very important work.
These challenges are met by the Techical Directors.
Extreme Poses and Exaggeration
David Walker tests the possiblities using an animated Distortion Cage.
Rigging
An entirely new rig was created for use in TWO. The Squetch Rig showcases how innovation and technical achievement can assist Animators.
See also:
Contributors