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Texturing

From Hash, Inc. WIKI

Texturing for TWO

Contents

[edit] Use of Materials

Keep in mind that materials are slow to render. Consider once you have your model textured and approved, converting your materials to decals. This can be done by:

  1. Commit your textured model to SVN.
  2. Flatten your model and do a flatshaded render of the materials result.
  3. Apply this rendering as a decal to the flattened area.
  4. Remove the materials that you replaced with decals from you model.
  5. Commit your change, being sure to note Materials to Decals in your svn log.


[edit] Flattening:

[edit] Painting:

[edit] Parts to be textured

[edit] Data Organization:

Flattening actions and decal images should be organized on SVN thus:

Retrieved from "http://wiki.hash.com/index.php/Texturing"

This page has been accessed 1,366 times. This page was last modified 23:29, 14 February 2007.


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