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Model Import

From Hash, Inc. WIKI

[edit] Importing a model

A:M's splines are in most cases superior to triangles or straight polygons. However, trying to import a polygon-based model poses its own challenges.

[edit] 3DS

(Source) If you have 3ds MAX, Import it into there first, highlight the whole model and right click - convert to - editable poly.

Then go to Geometry and select quadrify all.

Export as an .obj and select Quads in the exporter

Import in to A:M and while you'll have to fix parts it shouldn't need anywhere near as much as it would if you'd imported a .3ds made of triangles.

Retrieved from "http://wiki.hash.com/index.php/Model_Import"

This page has been accessed 91 times. This page was last modified 23:27, 22 September 2011.


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