Distortion Cages

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How To Make Distortion Box/Cage

Source describing a character walking through a distortion box.

  • Create a new Action for your model
  • in the Action create a new Distortion Box
  • in the D Box's properties select a "target" bone that is parent to all your model's mesh
  • edit the CPs of the D-Box to make the squashing you want
  • drop the Action on your model (previously animated to move around in the chor)
  • the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place (a place the model will pass through)

Additional comments:

The only hitch I encountered was when i made an action, I thought all I had to do was to go into distortion mode and I would see a 'select target' option in the properties... it took me a minute to try 'New/Distort'

I believe it is also possible to assign the CPs of D Boxes to bones so you don't have to animate them directly in muscle mode.

Extreme Poses and Exaggeration

post-60-1133113819_thumb.jpg

David Walker tests the possiblities using an animated Distortion Cages.

Other

The Distortion Box Feature Focus