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Animation Tips

From Hash, Inc. WIKI

Over the course of making Tin Woodman of Oz many suggestions were made to improve the process, quality and enjoyment of animating. While not all may be universally agreed upon some may work for you.

Note: Tips have been edited. They are ONLY suggestions.

Recommended steps to take upon assignment:

  1. Find out what your assignment is (and where possible what it isn't).
  2. Determine what it is required for the sequence.
  3. Make a note of how many frames you have to work in.
  4. Check to see if there are any logs others have entered about the sequence.
  5. Check the animatic or storyboard (Note: It may not exist or may be out of date).
  6. Check the script (It may be out of date too).
  7. VERY IMPORTANT!! CHECK previous sequences others have worked on that pertain to your sequence (Note: It may not be the shot just before yours. You might have to go back a few shots).
  8. Check the sequences that follow your sequence (Note: It may not be the very next shot)
  9. Open up Project and Choreography files and determine what you already have to work with. Your scene may already have a layout, blocking animation, dialogue,etc.
  10. If there is a lip-sync, listen to it several times to get an idea of what you need to do. (G)


Inevitably while cleaning up shots someone will have to do several basic things:

  1. Close the eye lids of characters a bit to get rid of the glassy eyed manequin look.
  2. Lower the hips so their knees aren't so rigidly straight.
  3. Curl the thumb and fingers so they look more natural.
  4. Turn on eye targets to give the eyes more life.

If characters have all these things built into a pose already or defaulted to ON via their constructed rigging the characters will look natural from the start. It will often eliminate the need for adjusting this kind of thing in cleanup. (KH)

Have a workflow method

Things that make cleanup easier:

  1. Keep dialog animation in a separate action. It makes it easier to modify (pick out the appropriate keys) later.
  2. Keep emotion animation, blinks etc. out of dialog actions. Reduce the clutter in the action and it will be easier to have emotion outside the length of the dialog action in the choreography. (KH)


See also:

Modeling Tips

Retrieved from "http://wiki.hash.com/index.php/Animation_Tips"

This page has been accessed 2,473 times. This page was last modified 13:10, 1 December 2007.


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