Texturing

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Revision as of 16:21, 12 February 2007 by Willp (talk | contribs) (New page: Texturing for <span class="caps">TWO</span> Flattening: * Models will be flattened in actions saved as .act files on <span class="caps">SVN</span>. * Flattened models should inc...)
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Texturing for TWO

Flattening:

  • Models will be flattened in actions saved as .act files on SVN.
  • Flattened models should include groups for each stamp that will be applied. For example, when decaling an actor’s hand, a group should be made including CPs for the top of the hand and another for the bottom (assuming the hand will be decaled with a top and bottom image).
  • To minimize distortion, a flattening action should flatten CPs one spline “ring” outside of the area being stamped.
  • Patches need to maintain their proportional size compared to their neighbor-patches. Unless they are all the same size in the model, they should not be the same size in the flattening action.

Painting:

  • Texturers should expect to start with an unstamped model and apply their images through an action window.
  • Tweaking UV maps should be kept to a minimum since maps may need to be re-applied to the model and UV adjustments will be lost. Adjustments should be done in the flattening action as much as possible.
  • Our target render resolution is Standard Definition 720X480. Painters should keep that in mind when determining the size of their maps.
Parts to be textured
  • Body:
    • Face (including neck and ears)
    • Skull (remainder of the head not covered by the face decal)
    • Hands (Top and bottom)
    • Arms and legs (if showing)
  • Clothing

Data Organization:

Flattening actions and decal images should be organized on SVN thus:

  • Actors
    • Actor_Name
      • Actor_Name.mdl
      • Actions
        • Actor_Name_flat_hand_top.act
        • Actor_Name_flat_hand_bottom.act
        • Actor_Name_flat_face.act
        • Actor_Name_flat_skull.act
        • ...
      • Decals
        • Actor_Name_face_color.tga
        • Actor_Name_face_spec.tga
        • Actor_Name_face_bump.tga
        • ...