Difference between revisions of "SSS"

From Animation Master Wiki
Jump to navigation Jump to search
(SSS speedup in v17)
(Subsurface Scattering)
Line 5: Line 5:
 
The sampling rate controls the number of samples per cm square on the surface of the object. Lowering the sampling rate would introduce low frequency noise on the surface but would not otherwise change the overall SSS effect. SSS is physically related to the size of the object, the SSS RGB values control the distance the light diffuses into the material. For very large models, the SSS would not be noticeable.[http://www.hash.com/forums/index.php?s=&showtopic=41730&view=findpost&p=369917]
 
The sampling rate controls the number of samples per cm square on the surface of the object. Lowering the sampling rate would introduce low frequency noise on the surface but would not otherwise change the overall SSS effect. SSS is physically related to the size of the object, the SSS RGB values control the distance the light diffuses into the material. For very large models, the SSS would not be noticeable.[http://www.hash.com/forums/index.php?s=&showtopic=41730&view=findpost&p=369917]
  
The [http://www.hash.com/forums/index.php?showtopic=41742 speed of SSS improved greatly] in [[A:M_History#V17]].
+
The [http://www.hash.com/forums/index.php?showtopic=41742 speed of SSS improved greatly] in [[A:M_History#V17]].  In one test, Robcat2075 got almost 60% more frames per minute.
  
 
=== Integrating with AO ===
 
=== Integrating with AO ===

Revision as of 17:20, 11 June 2012

Subsurface Scattering

Often abbreviated SSS.

The sampling rate controls the number of samples per cm square on the surface of the object. Lowering the sampling rate would introduce low frequency noise on the surface but would not otherwise change the overall SSS effect. SSS is physically related to the size of the object, the SSS RGB values control the distance the light diffuses into the material. For very large models, the SSS would not be noticeable.[1]

The speed of SSS improved greatly in A:M_History#V17. In one test, Robcat2075 got almost 60% more frames per minute.

Integrating with AO

See the Ambient_Occlusion page for a description of difficulties mixing AO with SSS.

See TWO V14.0 Beta