Difference between revisions of "Rendering"

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(White Render Look)
(Method 2 - AO plus Rotoscope)
 
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== White Render Look ==
 
== White Render Look ==
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=== Method 1 - Basic Ambiance / Ambience Occlusion ===
  
 
[[Image:Coffee_maker_08_08_2011.png]]
 
[[Image:Coffee_maker_08_08_2011.png]]
  
([http://www.hash.com/forums/index.php?s=&showtopic=33048&view=findpost&p=354928 source]) It's just an AO render...in the "Properties" of the Choreography, set the "Global Ambiance Type" to "Ambiance Color" (255, 255, 255), "Ambiance Intensity" to "80%", "Ambiance Occlusion" to "80%", the Camera background color is set to white and in the Render Options, turn "Multipass" to "On" (16 pass), "Ambiance Occlusion" to "On" and "Occlusion Sampling" to "70%" (you can set it lower for faster renders with a little more noise). This only works when there are no textures on the model.
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The first method is just an AO render.  This method ''only works when there are no textures on the model''.
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([http://www.hash.com/forums/index.php?s=&showtopic=33048&view=findpost&p=354928 source])
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* Choreography
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** Property: Global Ambient Type = Global Color
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*** Property: Ambiance Color = White (255, 255, 255)
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*** Property: Ambiance Intensity = 80%
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*** Property: Ambiance Occlusion = 80%
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** Lights - disable all but the rim light; position it, and make it white
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** Camera
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*** Property: Background = White (255, 255, 255)
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*** Render Options
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**** Property: Ambient Occlusion = ON
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***** Property: Occlusion Sampling = 20% (up to 70% for less noise)
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**** Property: Multi-Pass = On
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***** Property: Passes = 4 (or 16 for better)
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=== Method 2 - AO plus Front-Projected Rotoscope ===
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The second method builds on the AO method above by adding a rotoscope that is front-projected onto the model for its color.  The benefit of this method is that ''it works even if you have already textured your model''. The differences are highlighted in bold below.  ([http://www.hash.com/forums/index.php?s=&showtopic=34979&view=findpost&p=299413 source])
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* Choreography
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** Property: Global Ambient Type = Global Color (Note: does not need to be set to an image.  However, there are many other neat effects possible by using Image Based Lighting.)
 +
*** Property: Ambiance Color = White (255, 255, 255)
 +
*** Property: Ambiance Intensity = 80%
 +
*** Property: Ambiance Occlusion = 80%
 +
** Lights - disable all but the rim light; position it, and make it white
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** Camera
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*** '''Rotoscopes'''
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**** '''White image rotoscope = a completely white image''' - ''IMPORTANT:'' This is on the '''Camera''', not the Choreography
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*** Property: Background = White (255, 255, 255)
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*** Render Options
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**** Property: Ambient Occlusion = ON
 +
***** Property: Occlusion Sampling = 20% (up to 70% for less noise)
 +
**** Property: Multi-Pass = On
 +
***** Property: Passes = 4 (or 16 for better)
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** '''Object to display as white'''
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*** '''Options'''
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**** '''Property: Front Projection Target = ON'''
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[http://www.hash.com/forums/index.php?s=&showtopic=34979&view=findpost&p=299419 Sample Project]

Latest revision as of 22:57, 4 September 2011

Jost Keller aka jakerupert

Thanks to all the Webrenderers

Rendering Times

Fuchur at Patchworks discusses speeding up renderings.

White Render Look

Method 1 - Basic Ambiance / Ambience Occlusion

Coffee maker 08 08 2011.png

The first method is just an AO render. This method only works when there are no textures on the model.

(source)

  • Choreography
    • Property: Global Ambient Type = Global Color
      • Property: Ambiance Color = White (255, 255, 255)
      • Property: Ambiance Intensity = 80%
      • Property: Ambiance Occlusion = 80%
    • Lights - disable all but the rim light; position it, and make it white
    • Camera
      • Property: Background = White (255, 255, 255)
      • Render Options
        • Property: Ambient Occlusion = ON
          • Property: Occlusion Sampling = 20% (up to 70% for less noise)
        • Property: Multi-Pass = On
          • Property: Passes = 4 (or 16 for better)

Method 2 - AO plus Front-Projected Rotoscope

The second method builds on the AO method above by adding a rotoscope that is front-projected onto the model for its color. The benefit of this method is that it works even if you have already textured your model. The differences are highlighted in bold below. (source)

  • Choreography
    • Property: Global Ambient Type = Global Color (Note: does not need to be set to an image. However, there are many other neat effects possible by using Image Based Lighting.)
      • Property: Ambiance Color = White (255, 255, 255)
      • Property: Ambiance Intensity = 80%
      • Property: Ambiance Occlusion = 80%
    • Lights - disable all but the rim light; position it, and make it white
    • Camera
      • Rotoscopes
        • White image rotoscope = a completely white image - IMPORTANT: This is on the Camera, not the Choreography
      • Property: Background = White (255, 255, 255)
      • Render Options
        • Property: Ambient Occlusion = ON
          • Property: Occlusion Sampling = 20% (up to 70% for less noise)
        • Property: Multi-Pass = On
          • Property: Passes = 4 (or 16 for better)
    • Object to display as white
      • Options
        • Property: Front Projection Target = ON

Sample Project