Lip Sync

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Revision as of 21:37, 14 December 2010 by Mouseman (talk | contribs) (New page: = Lip Sync = There are two main approaches to sync dialog with characters. == Dope Sheets == Dope sheets allow a user to enter in sentences. The dope sheet feature then breaks the sent...)
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Lip Sync

There are two main approaches to sync dialog with characters.

Dope Sheets

Dope sheets allow a user to enter in sentences. The dope sheet feature then breaks the sentences up into phonemes using a dictionary file. The phonemes correspond to mouth shapes. All that is left for the animator is to align the words to the sound files, and then perhaps do some tweaking.

Hand animate

A lot of people prefer to hand-animate vocal parts. As mentioned by Homeslice, here is a workflow:

  • First pass - just open and close the mouth to the sounds.
  • Second pass - do the "OHs" and "Ws"
  • Third pass - so the EEs and SSes
  • Do more passes if you have more poses, such as F, V and L.

Look in the Channel View and make sure all keyframes are using Spline interpolation. Sometimes they use Zero Slope even though the default is set to Spline. Then switch the interpolation of certain keys if you need more crisp movement in places.

Except for very fast or slow bits, open/close movements are usually 2 frames. In most cases, start the movement 2-3 frames before the sound, so it ends on the sound or 1 frame before.

Ohs, Ws and Ls are usually 4 frames. EE, SS, F and V - I usually time at 2 frames.

If you have to go 1 frame because of very fast speaking, only change the mouth position a tiny bit to avoid unnatural choppy action.