Colin Post Effects

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Revision as of 15:52, 11 April 2007 by Noel (talk | contribs) (Walkthrough: steps)
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The Colin Effect

Colin Freeman used this interesting effect for some of his TWO render tests.

http://www.hash.com/forums/index.php?s=&showtopic=19762&view=findpost&p=158572

Witchy.jpg

V14 has some features and improvements to make this possible in A:M. V14 Beta 1 should work for this. v14 Beta 2 will have some improvements related to a relocated project file.

Walkthrough

New Composite

Here is how to make a new composite to ajust an existing image

  1. Load or create a new project
  2. Import the image or animation\image sequence you want to apply post effects to
  3. From the Project Workspace Tree's (PWS) Images folder, right click and choose new composite.
  4. Expand the image in the PWS to show its available buffers (typicaly one)
  5. Drag a buffer and drop it on the new composite
  6. Right click on the buffer under the composite's post effects folder and choose Insert Post Effect, Hash, Inc. -> Merge
  7. Expand the new merge
  8. Drag the filled out input onto the Input Place Holder
  9. Right click on the merge's first input and choose Insert Post Effect -> Merge again.
  10. Expand the new merge and drag the filled out input on to the Input Place Holder
  11. Insert Blur post effects onto the last two inputs in the PWS
  12. Check that your PWS looks like this. image comming....
  13. Set the merge properties to match the above PWS image

Camera Post Effect Layout

Here are the steps to place this effect on a camera's renderings

  1. load or create a choreography with a camera
  2. Add a merge and blur post effect to the project.
    1. Right click the Post Effects folder in the Project Workspace Tree (PWS), and choose new post effect.
    2. Right click the new post effect and change its type to Hash, Inc. -> Merge
    3. Add a second new post effect and change it to Hash, Inc. -> Blur
  3. Drop the Merge post effect onto the choreography's camera, to create an instance of it under the camera.
  4. Drop the Merge post effect onto the new instance's first "Camera Output" input
  5. Drop the Blur post effect onto the lowest two remaining "Camera Output" objects
  6. Make sure your PWS look similar to this. Colincameraposts.jpg
  7. Typically you'll want to make sure the camera's Output Options.Buffers.Apply Camera's PostEffects to Renderings is set to ON. If this is OFF the renderings will not have the effect applied, but a new composite will be created with this effect on the rendering.