Difference between revisions of "Colin Post Effects"

From Animation Master Wiki
Jump to navigation Jump to search
(Camera Post Effect Layout: steps)
Line 13: Line 13:
  
 
=== Camera Post Effect Layout ===
 
=== Camera Post Effect Layout ===
 +
Here are the steps to place this effect on a camera's renderings
  
* Merge Operation = Overlay aprox 25%
+
# load or create a choreography with a camera
** Merge Operation = Screen aprox 50%
+
# Add a merge and blur post effect to the project.
*** Camera Output
+
## Right click the Post Effects folder in the Project Workspace Tree (PWS), and choose new post effect.
*** Blur
+
## Right click the new post effect and change its type to Hash, Inc. -> Merge
**** Camera Output
+
## Add a second new post effect and change it to Hash, Inc. -> Blur
** Blur
+
# Drop the Merge post effect onto the choregraphy's camera, to create an instance of it under the camera.
*** Camera Output
+
# Drop the Merge post effect onto the new instance's first "Camera Output" input
 +
# Drop the Blur post effect onto the lowest two remaining "Camera Output" objects
 +
# Make sure your PWS look similar to this. [[Image:Colincameraposts.jpg]]
 +
# Make sure the camera's Output Options.Buffers.Apply Camera's PostEffects to Renderings is set to ON.

Revision as of 15:05, 11 April 2007

The Colin Effect

Colin Freeman used this interesting effect for some of his TWO render tests.

http://www.hash.com/forums/index.php?s=&showtopic=19762&view=findpost&p=158572

Witchy.jpg

V14 Beta 2 will have some features and improvements to make this possible in A:M.

Walkthrough

More info on what those improvements are, will be comming soon.

Camera Post Effect Layout

Here are the steps to place this effect on a camera's renderings

  1. load or create a choreography with a camera
  2. Add a merge and blur post effect to the project.
    1. Right click the Post Effects folder in the Project Workspace Tree (PWS), and choose new post effect.
    2. Right click the new post effect and change its type to Hash, Inc. -> Merge
    3. Add a second new post effect and change it to Hash, Inc. -> Blur
  3. Drop the Merge post effect onto the choregraphy's camera, to create an instance of it under the camera.
  4. Drop the Merge post effect onto the new instance's first "Camera Output" input
  5. Drop the Blur post effect onto the lowest two remaining "Camera Output" objects
  6. Make sure your PWS look similar to this. Colincameraposts.jpg
  7. Make sure the camera's Output Options.Buffers.Apply Camera's PostEffects to Renderings is set to ON.