Sequence 2 9
SEQUENCE 2_09 "YOOP CASTLE"
DISSOLVE TO:
2_09_01 EXT. OZ – BADLANDS - DAY
TIN WOODMAN, SCARECROW, and WOOT discover a desolate valley. In the center stands an enormous MRS. YOOPS CASTLE of purple stone. It’s high and broad and long, but has no turrets or towers. There’s one big door. A harsh, cold wind whips them as they stand before it.
TIN WOODMAN sinks down on a stump, despondent.
SCARECROW
I wonder who lives there?
2_09_02 WOOT 172 That’s the biggest castle I ever saw.
2_09_04 SCARECROW 173 Perhaps, if we go nearer, we shall find out whether or not anybody lives there... Or not. What do you say, Sire?
2_09_05 TIN WOODMAN 174 I cannot think of castles, occupied or not... I cannot think of anything but Nimmie Amee... My heart drags at me.
2_09_06 SCARECROW 175 Well, just don’t make us drag you! Oh, come on. At least we might seek shelter tonight.
2_09_08 WOOT 175-01 D-do you think that’s... that's a good idea?
2_09_09 OS: Something howls on the plains. All around, strange noises erupt. TIN WOODMAN, SCARECROW, and WOOT react, frightened.
SCARECROW (simultaneous) 175-02 It’s a good idea…
WOOT (simultaneous)
I can hardly wait...
TIN WOODMAN (simultaneous)
Pure genius...
TIN WOODMAN, SCARECROW, and WOOT hurry toward the castle.
2_09_10 EXT. YOOP CASTLE - NIGHT
Approaching MRS. YOOPS CASTLE, TIN WOODMAN, SCARECROW, and WOOT discover, engraved in big letters over the doorway, the words: YOOP CASTLE. The wind howls around them as they stare up at it.
2_09_11 WOOT 176 Seems empty. H-how d-do we get in?
2_09_12 SCARECROW studies the situation a moment, then smiles.
SCARECROW
Got it...
2_09_13 Sitting on each other's shoulders: TIN WOODMAN, SCARECROW and WOOT on top. WOOT manages to lift the latch. OS: inside the castle theres an ominous echo.
2_09_14 INT. YOOP CASTLE - NIGHT
TIN WOODMAN, SCARECROW and WOOT peep around the DOOR.
2_09_15 TIN WOODMAN, SCARECROW, and WOOT advance cautiously—and suddenly—the DOOR slams shut behind them and they hear the latch click! Echoes boom through the castle’s COORIDORS.
2_09_16 TIN WOODMAN, SCARECROW, and WOOT all jump back.
2_09_17 SCARECROW
Ohhhhh...
SCARECROW tries desperately to push open the DOOR.
2_09_18 SCARECROW 177 Help—help! Help, someone—Help! Helllllp!
2_09_19 TIN WOODMAN covers SCARECROW'S mouth.
TIN WOODMAN 177-01 Shhhh... Stop that. Stop that. That’s not going to help… Let’s push ahead and see what may be seen.
2_09_20 TIN WOODMAN, SCARECROW, and WOOT keep close together as they stumble along a stone COORIDOR with many twists and turns, and side COORIDORS. They try many doors along the way but all are shut tight. They pass strange STATUES and odd PAINTINGS.
2_09_21 INT. CORRIDOR
TIN WOODMAN tugs at a door at the end of a corridor as WOOT and SCARECROW attempt to aid him.
TIN WOODMAN
It... Won't... Budge...
2_09_22 TIN WOODMAN, SCARECROW, and WOOT cringe at strange sounds that echo through the HALLS.
2_09_23 SCARECROW 179 Suh-suh-somehow, I d-d-don’t think that this was the best solution to our problem…
2_09_24 WOOT (quietly awed) 180 But aren’t you amazed? I mean... look! Have you ever seen such decoration—or a palace of such magnitude?
2_09_25 TIN WOODMAN, SCARECROW, and WOOT reach the end of the passage and before them is another huge DECORATED DOOR.
2_09_26 WOOT steps down on one particular flagstone.
2_09_27 Slowly and noiselessly the DECORATED DOOR swings open.
2_09_28 A soft glow from the open doorway envelopes TIN WOODMAN, SCARECROW, and WOOT.
2_09_29 Through the opening is a big CHAMBER, the walls of which are lined with plates of pure gold, highly polished.