Difference between revisions of "Technical Direction"

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(New page: Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the Director and the needs of the [[Animators]...)
 
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Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the [[Director]] and the needs of the [[Animators]].  Often more than a general knowledge of [[Modeling]], [[Rigging]] and [[Programming]] is required.  Difficult problems require subject matter experts.
 
Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the [[Director]] and the needs of the [[Animators]].  Often more than a general knowledge of [[Modeling]], [[Rigging]] and [[Programming]] is required.  Difficult problems require subject matter experts.
  
These challenges are met by the [[Techical Director]].
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All tools are not optimal. 
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All ideas and inventions cannot be implemented.
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Discovering what works best, on time and on budget, is very important work.
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These challenges are met by the [[Techical Director|Technical Directors]].
  
 
'''Extreme Poses and Exaggeration'''
 
'''Extreme Poses and Exaggeration'''

Revision as of 20:30, 29 November 2007

Elements in an animated movie must be carefully designed and crafted, refined and tested to meet requirements of the movie, the intent of the Director and the needs of the Animators. Often more than a general knowledge of Modeling, Rigging and Programming is required. Difficult problems require subject matter experts.

All tools are not optimal. All ideas and inventions cannot be implemented. Discovering what works best, on time and on budget, is very important work.

These challenges are met by the Technical Directors.

Extreme Poses and Exaggeration post-60-1133113819_thumb.jpg David Walker tests the possiblities using an animated Distortion Cage.


See also: Contributors