Difference between revisions of "Colin Post Effects"
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=== Camera Post Effect Layout === | === Camera Post Effect Layout === | ||
+ | Here are the steps to place this effect on a camera's renderings | ||
− | + | # load or create a choreography with a camera | |
− | + | # Add a merge and blur post effect to the project. | |
− | + | ## Right click the Post Effects folder in the Project Workspace Tree (PWS), and choose new post effect. | |
− | + | ## Right click the new post effect and change its type to Hash, Inc. -> Merge | |
− | + | ## Add a second new post effect and change it to Hash, Inc. -> Blur | |
− | + | # Drop the Merge post effect onto the choregraphy's camera, to create an instance of it under the camera. | |
− | + | # Drop the Merge post effect onto the new instance's first "Camera Output" input | |
+ | # Drop the Blur post effect onto the lowest two remaining "Camera Output" objects | ||
+ | # Make sure your PWS look similar to this. [[Image:Colincameraposts.jpg]] | ||
+ | # Make sure the camera's Output Options.Buffers.Apply Camera's PostEffects to Renderings is set to ON. |
Revision as of 14:05, 11 April 2007
The Colin Effect
Colin Freeman used this interesting effect for some of his TWO render tests.
http://www.hash.com/forums/index.php?s=&showtopic=19762&view=findpost&p=158572
V14 Beta 2 will have some features and improvements to make this possible in A:M.
Walkthrough
More info on what those improvements are, will be comming soon.
Camera Post Effect Layout
Here are the steps to place this effect on a camera's renderings
- load or create a choreography with a camera
- Add a merge and blur post effect to the project.
- Right click the Post Effects folder in the Project Workspace Tree (PWS), and choose new post effect.
- Right click the new post effect and change its type to Hash, Inc. -> Merge
- Add a second new post effect and change it to Hash, Inc. -> Blur
- Drop the Merge post effect onto the choregraphy's camera, to create an instance of it under the camera.
- Drop the Merge post effect onto the new instance's first "Camera Output" input
- Drop the Blur post effect onto the lowest two remaining "Camera Output" objects
- Make sure your PWS look similar to this.
- Make sure the camera's Output Options.Buffers.Apply Camera's PostEffects to Renderings is set to ON.