Difference between revisions of "Sequence 2 9"

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173  Perhaps, if we go nearer, we shall find out whether or not anybody lives there... Or not. What do you say, Sire?
 
173  Perhaps, if we go nearer, we shall find out whether or not anybody lives there... Or not. What do you say, Sire?
  
2_09_05
 
 
TIN WOODMAN
 
TIN WOODMAN
 
174  I cannot think of castles, occupied or not... I cannot think of anything but Nimmie Amee... My heart drags at me.
 
174  I cannot think of castles, occupied or not... I cannot think of anything but Nimmie Amee... My heart drags at me.
  
2_09_06
+
2_09_07
 
SCARECROW
 
SCARECROW
 
175  Well, just don’t make us drag you! Oh, come on. At least we might seek shelter tonight.
 
175  Well, just don’t make us drag you! Oh, come on. At least we might seek shelter tonight.
  
2_09_08
 
 
WOOT
 
WOOT
 
175-01  D-do you think that’s... that's a good idea?
 
175-01  D-do you think that’s... that's a good idea?
  
2_09_09
 
 
OS: Something howls on the plains. All around, strange noises erupt. TIN WOODMAN, SCARECROW, and WOOT react, frightened.
 
OS: Something howls on the plains. All around, strange noises erupt. TIN WOODMAN, SCARECROW, and WOOT react, frightened.
  
Line 91: Line 88:
 
TIN WOODMAN
 
TIN WOODMAN
 
177-01  Shhhh... Stop that. Stop that. That’s not going to help… Let’s push ahead and see what may be seen.
 
177-01  Shhhh... Stop that. Stop that. That’s not going to help… Let’s push ahead and see what may be seen.
 +
 +
TIN WOODMAN turns SCARECROW around and helps him walk away from YOOP DOOR.
  
 
2_09_23
 
2_09_23
 +
INT. ENTRY HALLWAY
 +
 
SCARECROW
 
SCARECROW
 
179  Suh-suh-somehow, I d-d-don’t think that this was the best solution to our problem…
 
179  Suh-suh-somehow, I d-d-don’t think that this was the best solution to our problem…
  
 
2_09_20
 
2_09_20
INT. ENTRY HALLWAY
+
INT. COORIDOR
 
+
TIN WOODMAN, SCARECROW, and WOOT keep close together as they walk through COORIDOR. They pass strange STATUES.
TIN WOODMAN, SCARECROW, and WOOT keep close together. They pass strange STATUES.
 
  
 
2_09_24
 
2_09_24
TIN WOODMAN, SCARECROW and WOOT walk up steps into TUNNEL A.
+
INT. TUNNEL
 +
TIN WOODMAN, SCARECROW and WOOT walk up TUNNEL steps.
  
 
WOOT (quietly awed)
 
WOOT (quietly awed)
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2_09_22
 
2_09_22
TIN WOODMAN, SCARECROW, and WOOT cringe at strange sounds that echo through the STUCK DOOR HALL.   
+
INT. STUCK DOOR HALL
 +
TIN WOODMAN, SCARECROW, and WOOT cringe at strange sounds that echo through STUCK DOOR HALL.   
  
 
2_09_22b
 
2_09_22b
TIN WOODMAN, SCARECROW, and WOOT are surronded by demons: SPIDER, HORSE-HEADED, FAT_HEADED, SMALL-FLYING, and SNAKE.
+
The scary sounds get closer and louder in STUCK DOOR HALL.
 
+
 
 
2_09_22c
 
2_09_22c
TIN WOODMAN, SCARECROW, and WOOT run frantically down STUCK DOOR HALL.
+
TIN WOODMAN, SCARECROW, and WOOT start running frantically down STUCK DOOR HALL.
  
 
2_09_21
 
2_09_21
TIN WOODMAN tugs at a door in STUCK DOOR HALL as WOOT and SCARECROW attempt to aid him.
+
TIN WOODMAN runs up to a door in STUCK DOOR HAlL.  SCARECROW and WOOT are close behind.
 +
 
 +
2_09_21b
 +
TIN WOODMAN tugs at a door in STUCK DOOR HALL.
  
 
TIN WOODMAN
 
TIN WOODMAN
 
       It... Won't... Budge...
 
       It... Won't... Budge...
  
With a mighty pull, TIN WOODMAN yanks open the door and they run through.
+
2_09_21c
 +
WOOT and SCARECROW run across STUCK DOOR HALL to another door.  TIN WOODMAN is close behind.
 +
 
 +
2_09_21d
 +
TIN WOODMAN attempts to open in STUCK DOOR HALL.  SCARECROW and WOOT attempt to aid him.
 +
 
 +
2_09_21e
 +
TIN WOODMAN, SCARECROW and WOOT continuing running down STUCK DOOR HALL.
  
 
2_09_25
 
2_09_25
 
TIN WOODMAN, SCARECROW, and WOOT, running, reach OUTSIDE GOLDEN CHAMBER.  They stop before GOLDEN CHAMBER DOOR.
 
TIN WOODMAN, SCARECROW, and WOOT, running, reach OUTSIDE GOLDEN CHAMBER.  They stop before GOLDEN CHAMBER DOOR.

Latest revision as of 10:03, 2 November 2007

SEQUENCE 2_09 "YOOP CASTLE"

DISSOLVE TO:

2_09_01 EXT. OZ – BADLANDS - DAY

TIN WOODMAN, SCARECROW, and WOOT discover a desolate valley. In the center stands an enormous YOOP CASTLE of purple stone. It’s high and broad and long, but has no turrets or towers. There’s one big door. A harsh, cold wind whips them as they stand before it.

TIN WOODMAN sinks down on a stump, despondent.

SCARECROW

     I wonder who lives there?

2_09_02 WOOT 172 That’s the biggest castle I ever saw.

2_09_04 SCARECROW 173 Perhaps, if we go nearer, we shall find out whether or not anybody lives there... Or not. What do you say, Sire?

TIN WOODMAN 174 I cannot think of castles, occupied or not... I cannot think of anything but Nimmie Amee... My heart drags at me.

2_09_07 SCARECROW 175 Well, just don’t make us drag you! Oh, come on. At least we might seek shelter tonight.

WOOT 175-01 D-do you think that’s... that's a good idea?

OS: Something howls on the plains. All around, strange noises erupt. TIN WOODMAN, SCARECROW, and WOOT react, frightened.

SCARECROW (simultaneous) 175-02 It’s a good idea…

WOOT (simultaneous)

     I can hardly wait...

TIN WOODMAN (simultaneous)

     Pure genius...

TIN WOODMAN, SCARECROW, and WOOT hurry toward the castle.

2_09_10 EXT. YOOP CASTLE - NIGHT

Approaching YOOP CASTLE, TIN WOODMAN, SCARECROW, and WOOT discover, engraved in big letters over the doorway, the words: "YOOP CASTLE." The wind howls around them as they stare up at it.

2_09_11 WOOT 176 Seems empty. H-how d-do we get in?

2_09_12 SCARECROW studies the situation a moment, then smiles.

SCARECROW

     Got it...

2_09_13 Sitting on each other's shoulders: TIN WOODMAN, SCARECROW and WOOT on top. WOOT manages to lift the latch. OS: inside the castle there's an ominous echo.

2_09_14 INT. YOOP CASTLE - NIGHT

TIN WOODMAN, SCARECROW and WOOT peep around YOOP DOOR.

2_09_15 TIN WOODMAN, SCARECROW, and WOOT advance cautiously - suddenly YOOP DOOR slams shut behind them and they hear the latch click! Echoes boom through the castle.

2_09_16 TIN WOODMAN, SCARECROW, and WOOT all jump back.

2_09_17 SCARECROW

     Ohhhhh...

SCARECROW tries desperately to push open YOOP DOOR.

2_09_18 SCARECROW 177 Help—help! Help, someone—Help! Helllllp!

2_09_19 TIN WOODMAN covers SCARECROW'S mouth.

TIN WOODMAN 177-01 Shhhh... Stop that. Stop that. That’s not going to help… Let’s push ahead and see what may be seen.

TIN WOODMAN turns SCARECROW around and helps him walk away from YOOP DOOR.

2_09_23 INT. ENTRY HALLWAY

SCARECROW 179 Suh-suh-somehow, I d-d-don’t think that this was the best solution to our problem…

2_09_20 INT. COORIDOR TIN WOODMAN, SCARECROW, and WOOT keep close together as they walk through COORIDOR. They pass strange STATUES.

2_09_24 INT. TUNNEL TIN WOODMAN, SCARECROW and WOOT walk up TUNNEL steps.

WOOT (quietly awed) 180 Aren’t you amazed? I mean... look! Have you ever seen such decoration—or a palace of such magnitude?

2_09_22 INT. STUCK DOOR HALL TIN WOODMAN, SCARECROW, and WOOT cringe at strange sounds that echo through STUCK DOOR HALL.

2_09_22b The scary sounds get closer and louder in STUCK DOOR HALL.

2_09_22c TIN WOODMAN, SCARECROW, and WOOT start running frantically down STUCK DOOR HALL.

2_09_21 TIN WOODMAN runs up to a door in STUCK DOOR HAlL. SCARECROW and WOOT are close behind.

2_09_21b TIN WOODMAN tugs at a door in STUCK DOOR HALL.

TIN WOODMAN

     It... Won't... Budge...

2_09_21c WOOT and SCARECROW run across STUCK DOOR HALL to another door. TIN WOODMAN is close behind.

2_09_21d TIN WOODMAN attempts to open in STUCK DOOR HALL. SCARECROW and WOOT attempt to aid him.

2_09_21e TIN WOODMAN, SCARECROW and WOOT continuing running down STUCK DOOR HALL.

2_09_25 TIN WOODMAN, SCARECROW, and WOOT, running, reach OUTSIDE GOLDEN CHAMBER. They stop before GOLDEN CHAMBER DOOR.