Difference between revisions of "Rendering"

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(Put in lights on white render)
(Not IBL, rather rotoscopes.)
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***** Property: Passes = 4 (or 16 for better)
 
***** Property: Passes = 4 (or 16 for better)
  
=== Method 2 - AO plus IBL ===
+
=== Method 2 - AO plus Rotoscope ===
  
The second method builds on the AO method above by adding IBL (Image Based Lighting). The benefit of this method is that ''it works even if you have already textured your model''. The differences are highlighted in bold below.  ([http://www.hash.com/forums/index.php?s=&showtopic=34979&view=findpost&p=299413 source])
+
The second method builds on the AO method above by adding a rotoscope. The benefit of this method is that ''it works even if you have already textured your model''. The differences are highlighted in bold below.  ([http://www.hash.com/forums/index.php?s=&showtopic=34979&view=findpost&p=299413 source])
  
 
* Choreography
 
* Choreography
** Property: Global Ambient Type = Global Color (Note: does not need to be set to an image.)
+
** Property: Global Ambient Type = Global Color (Note: does not need to be set to an image.  However, there are many other neat effects possible by using Image Based Lighting.)
 
*** Property: Ambiance Color = White (255, 255, 255)
 
*** Property: Ambiance Color = White (255, 255, 255)
 
*** Property: Ambiance Intensity = 80%
 
*** Property: Ambiance Intensity = 80%

Revision as of 14:29, 3 September 2011

Jost Keller aka jakerupert

Thanks to all the Webrenderers

Rendering Times

Fuchur at Patchworks discusses speeding up renderings.

White Render Look

Method 1 - Basic Ambiance / Ambience Occlusion

Coffee maker 08 08 2011.png

The first method is just an AO render. This method only works when there are no textures on the model.

(source)

  • Choreography
    • Property: Global Ambient Type = Global Color
      • Property: Ambiance Color = White (255, 255, 255)
      • Property: Ambiance Intensity = 80%
      • Property: Ambiance Occlusion = 80%
    • Lights - disable all but the rim light; position it, and make it white
    • Camera
      • Property: Background = White (255, 255, 255)
      • Render Options
        • Property: Ambient Occlusion = ON
          • Property: Occlusion Sampling = 20% (up to 70% for less noise)
        • Property: Multi-Pass = On
          • Property: Passes = 4 (or 16 for better)

Method 2 - AO plus Rotoscope

The second method builds on the AO method above by adding a rotoscope. The benefit of this method is that it works even if you have already textured your model. The differences are highlighted in bold below. (source)

  • Choreography
    • Property: Global Ambient Type = Global Color (Note: does not need to be set to an image. However, there are many other neat effects possible by using Image Based Lighting.)
      • Property: Ambiance Color = White (255, 255, 255)
      • Property: Ambiance Intensity = 80%
      • Property: Ambiance Occlusion = 80%
    • Lights - disable all but the rim light; position it, and make it white
    • Camera
      • Rotoscopes
        • White image rotoscope = a completely white image - IMPORTANT: This is on the Camera, not the Choreography
      • Property: Background = White (255, 255, 255)
      • Render Options
        • Property: Ambient Occlusion = ON
          • Property: Occlusion Sampling = 20% (up to 70% for less noise)
        • Property: Multi-Pass = On
          • Property: Passes = 4 (or 16 for better)
    • Object to display as white
      • Options
        • Property: Front Projection Target = ON

Sample Project