Difference between revisions of "Rendering"
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(Put in lights on white render) |
(Not IBL, rather rotoscopes.) |
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Line 30: | Line 30: | ||
***** Property: Passes = 4 (or 16 for better) | ***** Property: Passes = 4 (or 16 for better) | ||
− | === Method 2 - AO plus | + | === Method 2 - AO plus Rotoscope === |
− | The second method builds on the AO method above by adding | + | The second method builds on the AO method above by adding a rotoscope. The benefit of this method is that ''it works even if you have already textured your model''. The differences are highlighted in bold below. ([http://www.hash.com/forums/index.php?s=&showtopic=34979&view=findpost&p=299413 source]) |
* Choreography | * Choreography | ||
− | ** Property: Global Ambient Type = Global Color (Note: does not need to be set to an image.) | + | ** Property: Global Ambient Type = Global Color (Note: does not need to be set to an image. However, there are many other neat effects possible by using Image Based Lighting.) |
*** Property: Ambiance Color = White (255, 255, 255) | *** Property: Ambiance Color = White (255, 255, 255) | ||
*** Property: Ambiance Intensity = 80% | *** Property: Ambiance Intensity = 80% |
Revision as of 14:29, 3 September 2011
Jost Keller aka jakerupert
Thanks to all the Webrenderers
Contents
Rendering Times
Fuchur at Patchworks discusses speeding up renderings.
White Render Look
Method 1 - Basic Ambiance / Ambience Occlusion
The first method is just an AO render. This method only works when there are no textures on the model.
(source)
- Choreography
- Property: Global Ambient Type = Global Color
- Property: Ambiance Color = White (255, 255, 255)
- Property: Ambiance Intensity = 80%
- Property: Ambiance Occlusion = 80%
- Lights - disable all but the rim light; position it, and make it white
- Camera
- Property: Background = White (255, 255, 255)
- Render Options
- Property: Ambient Occlusion = ON
- Property: Occlusion Sampling = 20% (up to 70% for less noise)
- Property: Multi-Pass = On
- Property: Passes = 4 (or 16 for better)
- Property: Ambient Occlusion = ON
- Property: Global Ambient Type = Global Color
Method 2 - AO plus Rotoscope
The second method builds on the AO method above by adding a rotoscope. The benefit of this method is that it works even if you have already textured your model. The differences are highlighted in bold below. (source)
- Choreography
- Property: Global Ambient Type = Global Color (Note: does not need to be set to an image. However, there are many other neat effects possible by using Image Based Lighting.)
- Property: Ambiance Color = White (255, 255, 255)
- Property: Ambiance Intensity = 80%
- Property: Ambiance Occlusion = 80%
- Lights - disable all but the rim light; position it, and make it white
- Camera
- Rotoscopes
- White image rotoscope = a completely white image - IMPORTANT: This is on the Camera, not the Choreography
- Property: Background = White (255, 255, 255)
- Render Options
- Property: Ambient Occlusion = ON
- Property: Occlusion Sampling = 20% (up to 70% for less noise)
- Property: Multi-Pass = On
- Property: Passes = 4 (or 16 for better)
- Property: Ambient Occlusion = ON
- Rotoscopes
- Object to display as white
- Options
- Property: Front Projection Target = ON
- Options
- Property: Global Ambient Type = Global Color (Note: does not need to be set to an image. However, there are many other neat effects possible by using Image Based Lighting.)