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		<id>http://wiki.hash.com/index.php?title=Special:Newpages&amp;feed=atom</id>
		<title>Hash, Inc. WIKI - New pages [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.hash.com/index.php?title=Special:Newpages&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Special:Newpages"/>
		<updated>2012-05-17T04:04:06Z</updated>
		<subtitle>From Hash, Inc. WIKI</subtitle>
		<generator>MediaWiki 1.9.2</generator>

	<entry>
		<id>http://wiki.hash.com/index.php/License</id>
		<title>License</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/License"/>
				<updated>2012-04-29T16:59:23Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: == Procedure for acquiring a license ==  The normal situation requires an internet connection.  # Point your web browser (INTERNET CONNECTION NEEDED) to the Hash store and buy it with a cr...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Procedure for acquiring a license ==&lt;br /&gt;
&lt;br /&gt;
The normal situation requires an internet connection.&lt;br /&gt;
&lt;br /&gt;
# Point your web browser (INTERNET CONNECTION NEEDED) to the Hash store and buy it with a credit card. You get the license key on the screen and in an email. The basic $79 license permits use of the UI and the net-render-server can coordinate with up to 4 clients for 1 year; the UI and the server are licensed for the same machine. Note that net-render clients can be on any machine.&lt;br /&gt;
# Download the software from the ftp site. (INTERNET CONNECTION NEEDED)&lt;br /&gt;
# When you run the software the first time, it asks for the key that you got when you purchased the software. The software will then contact the Hash license server (INTERNET CONNECTION NEEDED), get the actual license key for your hardware, and write the license file to your system.&lt;br /&gt;
# After that, you don't need to be connected to the internet to run A:M.&lt;br /&gt;
&lt;br /&gt;
The off-the-internet option involves running a program (rlmhostid.exe) that outputs an ID based on your computer hardware. That is sent to Hash support. The internet option is far easier if at all possible.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Screen_Video_Capture</id>
		<title>Screen Video Capture</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Screen_Video_Capture"/>
				<updated>2012-04-29T01:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: Screen video capture software is one of the main tools for creating tutorials.  * Fuchur's [http://www.hash.com/forums/index.php?showtopic=35853&amp;amp;st=15 CamStudio Tutorial].  See the [http:/...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen video capture software is one of the main tools for creating tutorials.&lt;br /&gt;
&lt;br /&gt;
* Fuchur's [http://www.hash.com/forums/index.php?showtopic=35853&amp;amp;st=15 CamStudio Tutorial].  See the [http://camstudio.org/ CamStudio (free) Site].  Free/Open software.&lt;br /&gt;
* [http://www.hyperionics.com/ Hyperionics] makes HyperCam 2. Commercial, free.&lt;br /&gt;
* [http://www.techsmith.com/camtasia.html Camtasia].  $299; 30-day free trial.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Screen_Vdeo_Capture</id>
		<title>Screen Vdeo Capture</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Screen_Vdeo_Capture"/>
				<updated>2012-04-29T01:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: Replacing page with '{{delete|misspelled page name}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|misspelled page name}}&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Decal</id>
		<title>Decal</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Decal"/>
				<updated>2012-04-28T16:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: = Decals =  Decals are images that are stamped onto models.  == Baked Decals ==  Baking decals saves it to where the project file is saved, not the model file (models can be embedded). If ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Decals =&lt;br /&gt;
&lt;br /&gt;
Decals are images that are stamped onto models.&lt;br /&gt;
&lt;br /&gt;
== Baked Decals ==&lt;br /&gt;
&lt;br /&gt;
Baking decals saves it to where the project file is saved, not the model file (models can be embedded). If there is no project saved, it goes to the library folder.[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=41573&amp;amp;view=findpost&amp;amp;p=368058]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Texturing]]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Sound_Effects</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Sound_Effects"/>
				<updated>2012-04-28T15:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: Here are some sources for sound effects: * [http://www.findsounds.com/ FindSounds - Search the Web for Sounds] * [http://www.sounddogs.com/ Sound Effects, Production Music, Royalty Free Mu...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some sources for sound effects:&lt;br /&gt;
* [http://www.findsounds.com/ FindSounds - Search the Web for Sounds]&lt;br /&gt;
* [http://www.sounddogs.com/ Sound Effects, Production Music, Royalty Free Music, MP3 AIF WAV Sound Effects]&lt;br /&gt;
* [http://freesound.iua.upf.edu/samplesViewSingle.php?id=16475 freesound :: view sample :: Dialup.mp3]&lt;br /&gt;
* [http://www.audionetwork.com/sound-effects Sound Effects Library / Download 50,000+ Quality Royalty Free SFX]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Light_List</id>
		<title>Light List</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Light_List"/>
				<updated>2012-04-12T03:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: == Light List ==  A light list allows you to have a light that illuminates only specific objects.  See [http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=41200&amp;amp;view=findpost&amp;amp;p=364175 Robca...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Light List ==&lt;br /&gt;
&lt;br /&gt;
A light list allows you to have a light that illuminates only specific objects.&lt;br /&gt;
&lt;br /&gt;
See [http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=41200&amp;amp;view=findpost&amp;amp;p=364175 Robcat's tutorial overview].&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/A:M_History</id>
		<title>A:M History</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/A:M_History"/>
				<updated>2012-04-01T13:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: /* V17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much of the history was from the [http://en.wikipedia.org/wiki/Animation:Master wikipedia page].&lt;br /&gt;
&lt;br /&gt;
== General Overview of changes since v13 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=41469&amp;amp;view=findpost&amp;amp;p=367122 Source]&lt;br /&gt;
&lt;br /&gt;
A:M v16 (and up) utilizes multi-cores using OpenML for Finding Normals and a few other functions (where it makes sense). Like that today you can handle more patches in a single model than before.&lt;br /&gt;
It highly depends on your core-amount and the power of your system and yes you will still run into the problem somewhere. Best is to avoid that by assembling together multiple models in the chor. The new Snap-To-Surface-Feature in v17 maybe helpful there too.&lt;br /&gt;
&lt;br /&gt;
There are many changes from v13 on. I am not totally sure what was in v13, but these are the bigger and &amp;quot;newer&amp;quot; features in A:M (not in chronological order):&lt;br /&gt;
* Speed improvements (especially from v15 to v16 but also for v17) for both Windows and Mac. (windows-computers seem to perform a little better so).&lt;br /&gt;
* Netrenderer now included with 4 cores for free and addtional cores that can be bought seperatly for a very reasonable price).&lt;br /&gt;
* IBL, Ambient Occlusion (with Transparency-Support) and FastAO (&amp;gt; Plugin, actually called &amp;quot;FakeAO&amp;quot; which is very fast, the newest one even can use the GPU-power, but even the CPU-version takes only a few seconds to render with)&lt;br /&gt;
* Fluid-Particles&lt;br /&gt;
* Hair-Shaders (additional to the standard-hair-system)&lt;br /&gt;
* HDRI-Rendering with Buffer-Output&lt;br /&gt;
* STL-Export (for example used by 3d-printers)&lt;br /&gt;
* MDD-Animation-Data-Export (to export vertexed-based animation). &amp;gt; for example to get animation-data to Modo)&lt;br /&gt;
* RenderPresets to share render-settings in an easy way.&lt;br /&gt;
* Selection-Filters for easier selection.&lt;br /&gt;
* SubSurfaceDisplacement (I am not sure if this is really new for v13 or if it was included there already).&lt;br /&gt;
* Bake Surface (&amp;gt; bake Surface-attributes to decals so they may render faster. Includes an AutoUnwrap-Algorithm which is best to be used with 3d-Painter)&lt;br /&gt;
* Newton Physics (I am not sure if this is really new for v13 or if it was included there already, but they have been improved in v15 if I am not wrong).&lt;br /&gt;
* 2008 rig, face rig, lightrig&lt;br /&gt;
* Snap-to-Surface (in A:M v17)&lt;br /&gt;
* A:M Answers (in A:M v17)&lt;br /&gt;
* UV-Editor-Improvements (in A:M v17)&lt;br /&gt;
&lt;br /&gt;
== V17 ==&lt;br /&gt;
[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=41426&amp;amp;view=findpost&amp;amp;p=366925 V17 (beta) changes]&lt;br /&gt;
&lt;br /&gt;
* [http://www.hash.com/forums/index.php?showtopic=41024&amp;amp;hl=retopology Snap to Surface]&lt;br /&gt;
* Animation:Master Answers&lt;br /&gt;
* SSE4 - For newer processors, which are compatible with SSE4, A:Ms rendering will be up to 15% faster.&lt;br /&gt;
* Create your own &amp;quot;Support&amp;quot;-page&lt;br /&gt;
* an indication-border if you have the Animate-Mode deactivated&lt;br /&gt;
* [http://www.hash.com/forums/index.php?showtopic=41513&amp;amp;st=0 Hires Simulation]&lt;br /&gt;
* Copy surface-group-values; Create material from group-settings; Copy group-pivot to material[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=41568&amp;amp;view=findpost&amp;amp;p=368364]&lt;br /&gt;
&lt;br /&gt;
== Version 16 ==&lt;br /&gt;
Released: 2011&lt;br /&gt;
&lt;br /&gt;
* 64-bit Version&lt;br /&gt;
* Netrenderer-integration with Multicore-support&lt;br /&gt;
* 3d connexion device support&lt;br /&gt;
* OBJ-MDD-Animation-Export&lt;br /&gt;
* overall performance-boost&lt;br /&gt;
&lt;br /&gt;
== Version 15 ==&lt;br /&gt;
Released: 2008&lt;br /&gt;
&lt;br /&gt;
* Liquids&lt;br /&gt;
* Baked Materials&lt;br /&gt;
* Hash Animation:Master Realtime (HA:MR) integration&lt;br /&gt;
&lt;br /&gt;
== Version 14 ==&lt;br /&gt;
Released: 2007&lt;br /&gt;
&lt;br /&gt;
* Ambient Occlusion (AO)&lt;br /&gt;
* Image-based Lighting (IBL)&lt;br /&gt;
&lt;br /&gt;
== Version 13 ==&lt;br /&gt;
Released 2006&lt;br /&gt;
&lt;br /&gt;
* Hair&lt;br /&gt;
* Rigid-body Dynamics&lt;br /&gt;
* File formats now XML based.&lt;br /&gt;
&lt;br /&gt;
== Version 12 ==&lt;br /&gt;
Released 2005&lt;br /&gt;
&lt;br /&gt;
* Cloth&lt;br /&gt;
* Layered Rendering into OpenEXR image format&lt;br /&gt;
&lt;br /&gt;
== Version 11 ==&lt;br /&gt;
Released 2004&lt;br /&gt;
&lt;br /&gt;
* SDK (enables 3rd party plug-ins)&lt;br /&gt;
&lt;br /&gt;
== Version 10 ==&lt;br /&gt;
Released 2003&lt;br /&gt;
&lt;br /&gt;
* Soft-body Dynamics&lt;br /&gt;
* Radiosity&lt;br /&gt;
&lt;br /&gt;
== Version 9 ==&lt;br /&gt;
Released 2001&lt;br /&gt;
&lt;br /&gt;
* Scripting&lt;br /&gt;
* Expressions&lt;br /&gt;
&lt;br /&gt;
== Version 5 ==&lt;br /&gt;
Released 1997&lt;br /&gt;
&lt;br /&gt;
* A major advance, removing the requirement in previous versions that characters be broken into parts and reassembled in the boning process&lt;br /&gt;
* Added numerous skeleton &amp;quot;constraints&amp;quot; which enabled the development of advanced character animation rigs.&lt;br /&gt;
&lt;br /&gt;
== Version 4 ==&lt;br /&gt;
Relased 1996&lt;br /&gt;
&lt;br /&gt;
* particle effects known as &amp;quot;blobbies&amp;quot;.&lt;br /&gt;
* last version to use &amp;quot;.seg&amp;quot; as its primary model format.&lt;br /&gt;
* last version made available in a Unix port. Future versions would be available for Macintosh and Windows.&lt;br /&gt;
&lt;br /&gt;
== Version 3 ==&lt;br /&gt;
Released 1994&lt;br /&gt;
&lt;br /&gt;
* introduced full 3D inverse kinematics (IK).&lt;br /&gt;
&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
Released 1993&lt;br /&gt;
&lt;br /&gt;
* released as Martin Hash's 3D Animation.&lt;br /&gt;
* The pro version was named Animation:Master.&lt;br /&gt;
&lt;br /&gt;
== Version 1 ==&lt;br /&gt;
Released 1992&lt;br /&gt;
&lt;br /&gt;
* marketed as &amp;quot;Will Vinton's Playmation&amp;quot; in conjunction with the Will Vinton Studio.&lt;br /&gt;
* The Mac version was released in 1993.&lt;br /&gt;
&lt;br /&gt;
== Animation: Journeyman ==&lt;br /&gt;
Released 1990&lt;br /&gt;
&lt;br /&gt;
== Animation: Apprentice ==&lt;br /&gt;
Released 1987&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/SweeperPlugin</id>
		<title>SweeperPlugin</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/SweeperPlugin"/>
				<updated>2012-02-02T00:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: == Sweeper Plugin ==  Written by Emelio Le Roux.   * Emelio's [http://www.hash.com/forums/index.php?showtopic=41179 Original Sweeper Tutorials], posted by Holmes  * Holmes' [http://www.has...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sweeper Plugin ==&lt;br /&gt;
&lt;br /&gt;
Written by Emelio Le Roux.&lt;br /&gt;
&lt;br /&gt;
 * Emelio's [http://www.hash.com/forums/index.php?showtopic=41179 Original Sweeper Tutorials], posted by Holmes&lt;br /&gt;
 * Holmes' [http://www.hash.com/forums/index.php?showtopic=30336 Sweeper PDF Tutorial]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Modeling_Head</id>
		<title>Modeling Head</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Modeling_Head"/>
				<updated>2011-12-31T18:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: = Modeling a Head =  == Tutorials ==  * By [http://www.colins-loft.net/tutorials.html Colin Freeman]  * By [http://www.dement3d.com/tutorials/ Matthew Krick]  * Malo's [http://treser.net/A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Modeling a Head =&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
 * By [http://www.colins-loft.net/tutorials.html Colin Freeman]&lt;br /&gt;
 * By [http://www.dement3d.com/tutorials/ Matthew Krick]&lt;br /&gt;
 * Malo's [http://treser.net/AnimationMaster/modelingacharacter.pdf &amp;quot;Modeling a character by extrusion&amp;quot;]&lt;br /&gt;
 * Will Sutton's [http://www.youtube.com/user/zandoria YouTube Channel]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Project_Container</id>
		<title>Project Container</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Project_Container"/>
				<updated>2011-12-17T18:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: The top-most container in the [[Project Workspace]] window. All other containers are contained inside this one.  Properties: * [[File Info]] * [[FPS]] * Plugin Properties ** Newton dynamic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The top-most container in the [[Project Workspace]] window. All other containers are contained inside this one.&lt;br /&gt;
&lt;br /&gt;
Properties:&lt;br /&gt;
* [[File Info]]&lt;br /&gt;
* [[FPS]]&lt;br /&gt;
* Plugin Properties&lt;br /&gt;
** Newton dynamics&lt;br /&gt;
*** [[Newton Dynamics Use extended material|Use extended material]]&lt;br /&gt;
*** [[Newton Dynamics Material file|Material file]]&lt;br /&gt;
** TimeLog&lt;br /&gt;
*** [[Timelog Enable Logging|Enable Logging]]&lt;br /&gt;
&lt;br /&gt;
Container Types:&lt;br /&gt;
* [[Images Container]]&lt;br /&gt;
* [[Sounds Container]]&lt;br /&gt;
* [[Materials Container]]&lt;br /&gt;
* [[Post Effects Container]]&lt;br /&gt;
* [[Objects Container]]&lt;br /&gt;
* [[Actions Container]]&lt;br /&gt;
* [[Choreographies Container]]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Images_Container</id>
		<title>Images Container</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Images_Container"/>
				<updated>2011-12-17T17:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: Holds all the [[Images]] and Movies in a project. See [[Images]] for a list of supported image and video formats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holds all the [[Images]] and Movies in a project. See [[Images]] for a list of supported image and video formats.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Images</id>
		<title>Images</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Images"/>
				<updated>2011-12-17T17:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: [[Category:imageProperty]] [[Images Container]] Items which are stored in the [[Images Container]] in the [[PWS]]. The Images container holds images, [[Image Sequence]]s and video files. P...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:imageProperty]]&lt;br /&gt;
[[Images Container]]&lt;br /&gt;
Items which are stored in the [[Images Container]] in the [[PWS]]. The Images container holds images, [[Image Sequence]]s and video files. Properties associated with different image and movie types are displayed on the right.&lt;br /&gt;
See [[Supported File Formats]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[Decal]]&lt;br /&gt;
The container that holds all the images for each decal.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Forum_Profiles</id>
		<title>Forum Profiles</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Forum_Profiles"/>
				<updated>2011-12-17T16:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: == Member Profiles ==   To view a member's profile, you can click on their name from nearly anywhere in the board. If you'd like to view your own profile, you can click on your name in the...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Member Profiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To view a member's profile, you can click on their name from nearly anywhere in the board. If you'd like to view your own profile, you can click on your name in the Login bar underneath the board's header.&lt;br /&gt;
&lt;br /&gt;
In the main profile view, there are two semi-static areas, then a tabbed area in the middle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
This area, to the left, contains a variety of the user's profile information. This includes the personal photo (if if has been uploaded), the user's rating, a variety of options (such as finding their posts), the user's personal statement, along with some more details about the individual, such as their age, gender, and location. Further down the left, you'll see their statistics and post count, along with their personal messenger information.&lt;br /&gt;
&lt;br /&gt;
In the center of the profile are a series of tabs. Here, you can find their recent posts, a listing of their comments, and a listing of their friends (you can view the friend's profile information by clicking on their name). Also, if the board has the Invision Power Gallery or Blog components installed, you will see two additional tabs. The Gallery tab will show the last six uploaded images, while the Blog tab will show the last five blog entries.&lt;br /&gt;
&lt;br /&gt;
To the far right, you'll be able to see who recently visited the person's profile, any recent comments left, and a listing of the users recent friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adding Comments ==&lt;br /&gt;
&lt;br /&gt;
You are able to leave comments about other users. When you bring up their profile, on the far right you will notice a section of recent comments. If you click on the &amp;quot;Add a Comment&amp;quot; button, you will then be able to leave a comment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moderating Comments ==&lt;br /&gt;
&lt;br /&gt;
If a rude or otherwise offensive comment is left to you by another member, you can remove the comment in two ways.&lt;br /&gt;
&lt;br /&gt;
First, you can click on the &amp;quot;Comments&amp;quot; tab, scroll to their comment, place a check in the box, then choose &amp;quot;Delete Selected Comments&amp;quot; from the dropdown list at the bottom. Secondly, you can click on the small &amp;quot;X&amp;quot; button next to the users comment in the Recent Comments area.&lt;br /&gt;
&lt;br /&gt;
You can also approve and un-approve comments in a similar method without deleting them. Unapproved comments will not be displayed, while approved comments are displayed to the public. Instead of choosing &amp;quot;Delete Selected Comments&amp;quot;, choose Approve or Un-Approve selected comments.&lt;br /&gt;
&lt;br /&gt;
If offensive behavior persists, please notify a moderator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rating a User ==&lt;br /&gt;
&lt;br /&gt;
The profile supports a user rating system. This will let other users rate down users that cause problems, or value the rating of good users. To edit the rating, bring up the member's profile, then click on the stars to choose the rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing Your Profile Settings ==&lt;br /&gt;
&lt;br /&gt;
When viewing your own profile while logged in, you'll see an additional tab in the middle called &amp;quot;Settings&amp;quot;. Choosing this tab, you'll see some more information to help edit the settings for your profile. Here, you can upload a personal photo (like you would any other attachment) or choose to remove it. If the remove box is checked, the photo will be removed when you click on Save Settings. Also, you edit your personal statement. This is very similar to your signature, but is tied directly into your profile rather than to your posts. A little bit further down, you can choose how you'd like to be notified of people adding you as a friend or leaving comments. You can choose not to be notified, or notify by email (Note: Notification by Personal Messages (PM) may not be available). At the bottom, you can choose to approve comments before they're posted to your profile, and also choose to approve a user adding you as a friend.&lt;br /&gt;
&lt;br /&gt;
On the left hand side of the profile screen, you can edit your personal information. You can set your gender, birth date, location, and also edit other personal information.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Project_Workspace</id>
		<title>Project Workspace</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Project_Workspace"/>
				<updated>2011-12-16T04:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: The window that shows all the [[Images]], [[Sound]]s, [[Material]]s, [[Post Effect]]s, [[Object]]s, [[Action]]s, and [[Choreographies|Choreography]] in a [[Project]] *[[Project Container]]...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The window that shows all the [[Images]], [[Sound]]s, [[Material]]s, [[Post Effect]]s, [[Object]]s, [[Action]]s, and [[Choreographies|Choreography]] in a [[Project]]&lt;br /&gt;
*[[Project Container]]&lt;br /&gt;
*[[Images Container]]&lt;br /&gt;
**[[Image|Images]]&lt;br /&gt;
**[[Image Sequence]]&lt;br /&gt;
**[[Video]]&lt;br /&gt;
*[[Sounds Container]]&lt;br /&gt;
**[[Sound]]&lt;br /&gt;
*[[Materials Container]]&lt;br /&gt;
**[[Material]]&lt;br /&gt;
***[[Attribute]]&lt;br /&gt;
***[[Combiner]]&lt;br /&gt;
****[[Checker]]&lt;br /&gt;
****[[Gradient]]&lt;br /&gt;
****[[Spherical]]&lt;br /&gt;
****[[Turbulence]]&lt;br /&gt;
***[[Particle System]]&lt;br /&gt;
****[[Streaks]]&lt;br /&gt;
****[[Sprites]]&lt;br /&gt;
****[[Blobbies]]&lt;br /&gt;
****[[Fluid]]&lt;br /&gt;
****[[Hair]]&lt;br /&gt;
***[[Plugin]]&lt;br /&gt;
*[[Post Effects Container]]&lt;br /&gt;
**[[Post Effect]]&lt;br /&gt;
***[[Input Place Holder]]&lt;br /&gt;
*[[Objects Container]]&lt;br /&gt;
**[[Model]]&lt;br /&gt;
**[[Camera]]&lt;br /&gt;
**[[Light]]&lt;br /&gt;
**[[Force Object]]&lt;br /&gt;
**[[Null]]&lt;br /&gt;
**[[Motion Capture Device]]&lt;br /&gt;
**[[Material Effect]]&lt;br /&gt;
**[[Volumetric Effect]]&lt;br /&gt;
**[[Layer]]&lt;br /&gt;
**[[Distort Object]]&lt;br /&gt;
**[[Flock]]&lt;br /&gt;
*[[Actions Container]]&lt;br /&gt;
**[[Action]]&lt;br /&gt;
*[[Choreographies Container]]&lt;br /&gt;
**[[Choreography]]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Newton_Physics_Plugin</id>
		<title>Newton Physics Plugin</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Newton_Physics_Plugin"/>
				<updated>2011-12-14T02:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: [http://www.hash.com/NewtonPhysics/ Steffen's original documentation]  [http://www.hash.com/forums/index.php?showtopic=33186 A tutorial] by Matt (John Bigboote) Campbell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.hash.com/NewtonPhysics/ Steffen's original documentation]&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?showtopic=33186 A tutorial] by Matt (John Bigboote) Campbell&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Plugins</id>
		<title>Plugins</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Plugins"/>
				<updated>2011-12-11T19:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: sweeper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [http://www.sgross.com/plugins/index.html Steffen Gross]'s plugins&lt;br /&gt;
* [http://www.kci-group.com/z/plugins.htm KCI Group] list of plugins - [http://www.kci-group.com/z/ Marcel Bricman]&lt;br /&gt;
* [http://home.comcast.net/~mark_willis/aatxt/aaskyAM/aaskyAM.htm AASky]&lt;br /&gt;
* [http://www.geocities.jp/masashi_wolf_watanabe/amplugins/AnimationMasterPlugins.html plugins] by Masashi Watanabe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Plugins included with Animation:Master:&lt;br /&gt;
|-&lt;br /&gt;
! Plugin&lt;br /&gt;
! Author&lt;br /&gt;
! Type&lt;br /&gt;
! As Of&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 3ds&lt;br /&gt;
|-&lt;br /&gt;
| Align&lt;br /&gt;
|-&lt;br /&gt;
| amtex&lt;br /&gt;
|-&lt;br /&gt;
| av2&lt;br /&gt;
|-&lt;br /&gt;
| BakeNull&lt;br /&gt;
|-&lt;br /&gt;
| Brick&lt;br /&gt;
|-&lt;br /&gt;
| bvh&lt;br /&gt;
|-&lt;br /&gt;
| CalcSurface&lt;br /&gt;
|-&lt;br /&gt;
| Connect&lt;br /&gt;
|-&lt;br /&gt;
| Connect_Normals&lt;br /&gt;
|-&lt;br /&gt;
| CutPlane&lt;br /&gt;
|-&lt;br /&gt;
| DeleteKeys&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.hash.com/forums/index.php?showtopic=32806 DressMe]&lt;br /&gt;
| Caroline&lt;br /&gt;
| &lt;br /&gt;
| v16&lt;br /&gt;
| A convenient way of attaching clothes to a model&lt;br /&gt;
|-&lt;br /&gt;
| duplicator&lt;br /&gt;
|-&lt;br /&gt;
| dxf&lt;br /&gt;
|-&lt;br /&gt;
| E_Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| extruder&lt;br /&gt;
|-&lt;br /&gt;
| font&lt;br /&gt;
|-&lt;br /&gt;
| grid&lt;br /&gt;
|-&lt;br /&gt;
| GrowSelection&lt;br /&gt;
|-&lt;br /&gt;
| [[InstallRigPlugin|installrig]]&lt;br /&gt;
| [[Noel]]&lt;br /&gt;
|&lt;br /&gt;
| v13?&lt;br /&gt;
| Make the Install bone removal portion of the installation easier&lt;br /&gt;
|-&lt;br /&gt;
| kfm&lt;br /&gt;
|-&lt;br /&gt;
| lwo&lt;br /&gt;
|-&lt;br /&gt;
| MaP&lt;br /&gt;
|-&lt;br /&gt;
| MaPD&lt;br /&gt;
|-&lt;br /&gt;
| MDD&lt;br /&gt;
|-&lt;br /&gt;
| MeasureDist&lt;br /&gt;
|-&lt;br /&gt;
| Midicontrol&lt;br /&gt;
|-&lt;br /&gt;
| MirrorBone&lt;br /&gt;
|-&lt;br /&gt;
| MirrorConstraint&lt;br /&gt;
|-&lt;br /&gt;
| MMoP&lt;br /&gt;
|-&lt;br /&gt;
| mot&lt;br /&gt;
|-&lt;br /&gt;
| MotCam&lt;br /&gt;
|-&lt;br /&gt;
| Multiply&lt;br /&gt;
|-&lt;br /&gt;
| NewtonCorrect&lt;br /&gt;
| Steffen Gross&lt;br /&gt;
|&lt;br /&gt;
| v15g&lt;br /&gt;
| Also called Newton Physics Helper.  Create bones and/or correct bones position for Explode_ and Newton_ groups, created from the &amp;quot;Explode&amp;quot; plugin or handmade groups (only needed for &amp;quot;Dynamic Explodeobject&amp;quot; or &amp;quot;Dynamic Breakable Explodeobject&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| [[Newton_Physics_Plugin|NewtonPhysics]]&lt;br /&gt;
| Steffen Gross&lt;br /&gt;
|&lt;br /&gt;
| v15?&lt;br /&gt;
| A port of the NewtonPhysics library&lt;br /&gt;
|-&lt;br /&gt;
| obj&lt;br /&gt;
|-&lt;br /&gt;
| PIMotion&lt;br /&gt;
|-&lt;br /&gt;
| ply&lt;br /&gt;
|-&lt;br /&gt;
| primitive&lt;br /&gt;
|-&lt;br /&gt;
| Push&lt;br /&gt;
|-&lt;br /&gt;
| raw&lt;br /&gt;
|-&lt;br /&gt;
| RenderPasses&lt;br /&gt;
|-&lt;br /&gt;
| ResampleSpline&lt;br /&gt;
|-&lt;br /&gt;
| ReSurface&lt;br /&gt;
|-&lt;br /&gt;
| RMWeight&lt;br /&gt;
|-&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Setposition&lt;br /&gt;
|-&lt;br /&gt;
| Simple_Scatter&lt;br /&gt;
|-&lt;br /&gt;
| Smooth&lt;br /&gt;
|-&lt;br /&gt;
| Split&lt;br /&gt;
|-&lt;br /&gt;
| Splitpatch&lt;br /&gt;
|-&lt;br /&gt;
| stl&lt;br /&gt;
|-&lt;br /&gt;
| [[SweeperPlugin|sweeper]]&lt;br /&gt;
| Emelio Le Roux&lt;br /&gt;
|&lt;br /&gt;
| v?&lt;br /&gt;
| Extrudes along a path&lt;br /&gt;
|-&lt;br /&gt;
| swf&lt;br /&gt;
|-&lt;br /&gt;
| Terrain&lt;br /&gt;
|-&lt;br /&gt;
| TimeLog&lt;br /&gt;
|-&lt;br /&gt;
| Transfer_AW&lt;br /&gt;
|-&lt;br /&gt;
| treeez&lt;br /&gt;
|-&lt;br /&gt;
| Volume&lt;br /&gt;
|-&lt;br /&gt;
| VuePython&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Bevel</id>
		<title>Bevel</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Bevel"/>
				<updated>2011-10-15T02:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When creating furniture or architecture, having perfectly square corners makes objects seem too perfect and therefore unrealistic.  Having slightly rounded, or beveled, corners can help make them look more real.&lt;br /&gt;
&lt;br /&gt;
Here are some tutorials on creating bevels:&lt;br /&gt;
&lt;br /&gt;
 * [http://www.ypoart.com/tutorials/bevels/index.php Yves Poissant] tutorial.  Note that there are multiple pages.&lt;br /&gt;
 * [http://www.hash.com/r_reynolds/fillet_tute/fillet_tute.htm Modeling Edges and Corners] by Rodger Reynolds&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Model_Import</id>
		<title>Model Import</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Model_Import"/>
				<updated>2011-09-22T23:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: =Importing a model=  A:M's splines are in most cases superior to triangles or straight polygons.  However, trying to import a polygon-based model poses its own challenges.  ==3DS== ([http:...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Importing a model=&lt;br /&gt;
&lt;br /&gt;
A:M's splines are in most cases superior to triangles or straight polygons.  However, trying to import a polygon-based model poses its own challenges.&lt;br /&gt;
&lt;br /&gt;
==3DS==&lt;br /&gt;
([http://www.hash.com/forums/index.php?showtopic=40578&amp;amp;view=findpost&amp;amp;p=357119 Source]) If you have 3ds MAX, Import it into there first, highlight the whole model and right click - convert to - editable poly.&lt;br /&gt;
&lt;br /&gt;
Then go to Geometry and select quadrify all.&lt;br /&gt;
&lt;br /&gt;
Export as an .obj and select Quads in the exporter&lt;br /&gt;
&lt;br /&gt;
Import in to A:M and while you'll have to fix parts it shouldn't need anywhere near as much as it would if you'd imported a .3ds made of triangles.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Jost_Keller</id>
		<title>Jost Keller</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Jost_Keller"/>
				<updated>2011-08-28T07:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: http://www.jostkeller.de  http://www.marinavonsee.de&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.jostkeller.de&lt;br /&gt;
&lt;br /&gt;
http://www.marinavonsee.de&lt;/div&gt;</summary>
		<author><name>Jakerupert</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Pose</id>
		<title>Pose</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Pose"/>
				<updated>2011-07-02T20:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: == Hiding Bones == Hit the &amp;quot;j&amp;quot; key to hide a bone within a pose.  It does not show up in any properties box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hiding Bones ==&lt;br /&gt;
Hit the &amp;quot;j&amp;quot; key to hide a bone within a pose.  It does not show up in any properties box.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Center_Of_Gravity</id>
		<title>Center Of Gravity</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Center_Of_Gravity"/>
				<updated>2011-06-21T02:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Center of Gravity:&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?showtopic=40123&amp;amp;view=findpost&amp;amp;p=352138 Robcat's take on CoG]&lt;br /&gt;
&lt;br /&gt;
http://content.answcdn.com/main/content/img/oxford/Oxford_Sports/0199210896.centre-of-gravity.1.jpg&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Hair</id>
		<title>Hair</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Hair"/>
				<updated>2011-01-14T02:37:41Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: /* Hair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hair ==&lt;br /&gt;
&lt;br /&gt;
A good place to start is [http://www.hash.com/forums/index.php?showtopic=37184 John Bigboote's tutorial].&lt;br /&gt;
&lt;br /&gt;
However, now he is moving away from using dams.  From [http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=40534&amp;amp;view=findpost&amp;amp;p=356883 Source]:&lt;br /&gt;
&lt;br /&gt;
I am moving away from hair dams, unless they are concealed below the surface of the model. I have been using the new FakeAO feature and it does not ignore 100% transparent geometry, so the dams show. HOWEVER, on something like a skull, or scalp, or like in Rob's ball test above... I would CERTAINLY copy/paste the scalp/emitter geometry and scale it down just underneath and weight it the same as the head- remove the emitter from it. This will help the hair from penetrating the head.&lt;br /&gt;
&lt;br /&gt;
I used small individual patches, placed just above the scalp- lots of them in a grid pattern (I'll show pix this week) with transparency set to 100%.&lt;br /&gt;
I used 10-14 CP's with a Angle limit set between30-60 degrees.&lt;br /&gt;
I set the Hair System density to about 60%, but correspondingly set the 'Hair Emitter' density higher... to 10-15.&lt;br /&gt;
I set the mass a little higher than the default 1... try 1.5 ish.&lt;br /&gt;
I set the drag up higher too... say 30-40%&lt;br /&gt;
&lt;br /&gt;
If you are using grooming to try to get the hair to bend around the face... It will work but you will sacrifice in the dynamics department... another way to accomplish this would be to place a FORCE in the models bones system... parented to the head... and adjust its magnitude to 1000-2000ish. Since you gave the hair a high drag factor, it should be affected by the force.&lt;br /&gt;
&lt;br /&gt;
=== Baking Hair ===&lt;br /&gt;
[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=40063&amp;amp;view=findpost&amp;amp;p=351420 Source]: Hair is a particle system. When you choose to &amp;quot;bake particles&amp;quot; in the chor, an extra file is created in the project directory with the name of the particle system eg hairmaterial.par, along with an index into the .par file (called .pai). The .par file contains the values for the dynamic hair splines, so that, in theory (and works most of the time), hair will not be recalculated on the fly, and one can then observe the behavior of the hair/particle systems in real-time, as well as, in theory (not so sure about this), save on render time (maybe). Presumably data for sprites are also stored in similar files, with the name spritematerial.par. The name of these files are referenced in the chor, under the name of the group that that has an associated particle/hair system, after baking.&lt;br /&gt;
&lt;br /&gt;
I have found that funny stuff happens if one tries to turn particle systems on/off individually: the .par files, .pai indices can get corrupted - so it is better to rebake, rather than fool with that switch. Also be careful about sharing project directories, as baked files will get created in the last project saved, and for someone like me, who doesn't work with projects, that can make a mess, if the same model is used in multiple chors.&lt;br /&gt;
&lt;br /&gt;
When making changes in the animation, you have to re-bake the scene.  It's best to bake at the end 1) to see what corrections you might need based on dynamic hair movement, because you can play the animation in real-time and 2) maybe? to save on render time later perhaps - ie doesn't have to be recalculated.&lt;br /&gt;
&lt;br /&gt;
Note that it is not necessary to bake particles (hair) before rendering - and I find that sometimes it works better, ie more consistent, to NOT bake. If you have problems with hair rendering funny, unbake if you've baked, or try baking if you haven't baked.&lt;br /&gt;
&lt;br /&gt;
Baking of hairs(and particle systems) is highly recommended if you plan to use NetRender... because the processors can solve the hair dynamics differently and give you 'flicker'.&lt;br /&gt;
&lt;br /&gt;
After I baked my hair and reload the scene I find it's got the classic hair-stretched-a-mile-long look that I've seen before. Anyone know how to get that not to happen?&lt;br /&gt;
&lt;br /&gt;
Some things that sometimes work:&lt;br /&gt;
&lt;br /&gt;
I sometimes find that this clears up if I save the chor (after baking) &amp;amp; then restart A:M.&lt;br /&gt;
&lt;br /&gt;
I have in general found that it is best to be on frame 0, before baking, or starting a render. (with hair or anything). It is best to render after restarting A:M in general, always. With my current animation, I am noticing that it is NOT good to bake before rendering. I only experienced the hair stretch problem after baking. But hadn't experienced it before then in this particular chor, if I didn't bake. I am running 32bit, and run only 1 render thread&lt;br /&gt;
&lt;br /&gt;
I also have observed that in previous versions (and maybe the release version), if it didn't clear up by going to frame 0, then sometimes the act of going to frame 1, and then back to frame 0 might clear it up.&lt;br /&gt;
&lt;br /&gt;
EDIT: the other thing that may or may not have anything to do with anything - is to unhide any hidden models in your chor before baking, rendering. That is a workaround, for a current bug, that I reported, that Steffen has fixed for the next release, and he let me know that the workaround was to unhide all models for my particular problem (non-related models getting corrupted after &amp;quot;Bake Dynamic Systems&amp;quot;).&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/StoryBoard</id>
		<title>StoryBoard</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/StoryBoard"/>
				<updated>2011-01-09T00:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating ==&lt;br /&gt;
&lt;br /&gt;
Mark Kennedy talks about [http://sevencamels.blogspot.com/2011/01/story-in-fifteen-minutes.html adding Clarity, Character, and Conflict] to your story.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
Here are some sources for story board templates.&lt;br /&gt;
&lt;br /&gt;
* [http://karenjlloyd.com/blog/free-storyboard-template-downloads/ Karen J Lloyd]&lt;br /&gt;
* [http://xinsight.ca/tools/storyboard.html Xinsight]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.zombiespirit.com/storyboarding-tutorials/ Storyboarding For Films] Tutorials by Doug Lentz&lt;br /&gt;
* Sherm Cohen's [http://storyboardclass.com/q-and-a/ Q &amp;amp; A (now gone)] and [http://storyboardclass.com/key/ Key to Powerful Storyboards (limited time)] (video 60:52)&lt;br /&gt;
&lt;br /&gt;
== Types of shots ==&lt;br /&gt;
&lt;br /&gt;
The storyboard is the first place where you start working out camera angles.  Keep these concepts in mind when creating your storyboard.&lt;br /&gt;
From [http://www.hash.com/forums/index.php?showtopic=39124&amp;amp;st=0&amp;amp;gopid=341943&amp;amp;#entry341943 here] and [http://www.cybercollege.com/frtv/frtv013.htm here]:&lt;br /&gt;
&lt;br /&gt;
* LS: Long shot - entire scene&lt;br /&gt;
* MS: Medium Shot - waist up&lt;br /&gt;
* MCU: Between MS + CU: Bust shot or Pocket shot&lt;br /&gt;
* CU: Close-Up - shoulders up&lt;br /&gt;
* ECU: Extreme-close-up - only part of the face&lt;br /&gt;
* OS: Over-the-shoulder - used in dialogue shots&lt;br /&gt;
&lt;br /&gt;
two-shot or three-shot: Number of people in the scene.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Lip_Sync</id>
		<title>Lip Sync</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Lip_Sync"/>
				<updated>2010-12-15T04:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lip Sync =&lt;br /&gt;
&lt;br /&gt;
There are two main approaches to sync dialog with characters.&lt;br /&gt;
&lt;br /&gt;
== Dope Sheets ==&lt;br /&gt;
&lt;br /&gt;
Dope sheets allow a user to enter in sentences.  The dope sheet feature then breaks the sentences up into phonemes using a dictionary file.  The phonemes correspond to mouth shapes.  All that is left for the animator is to align the words to the sound files, and then perhaps do some tweaking.&lt;br /&gt;
&lt;br /&gt;
== Hand animate ==&lt;br /&gt;
&lt;br /&gt;
A lot of people prefer to hand-animate vocal parts.  As mentioned by [http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=5278&amp;amp;view=findpost&amp;amp;p=341848 Homeslice], here is a workflow:&lt;br /&gt;
&lt;br /&gt;
* First pass - just open and close the mouth to the sounds.&lt;br /&gt;
* Second pass - do the &amp;quot;OHs&amp;quot; and &amp;quot;Ws&amp;quot;&lt;br /&gt;
* Third pass - so the EEs and SSes&lt;br /&gt;
* Do more passes if you have more poses, such as F, V and L.&lt;br /&gt;
&lt;br /&gt;
Look in the Channel View and make sure all keyframes are using Spline interpolation. Sometimes they use Zero Slope even though the default is set to Spline. Then switch the interpolation of certain keys if you need more crisp movement in places.&lt;br /&gt;
&lt;br /&gt;
Except for very fast or slow bits, open/close movements are usually 2 frames. In most cases, start the movement 2-3 frames before the sound, so it ends on the sound or 1 frame before.&lt;br /&gt;
&lt;br /&gt;
Ohs, Ws and Ls are usually 4 frames. EE, SS, F and V - I usually time at 2 frames.&lt;br /&gt;
&lt;br /&gt;
If you have to go 1 frame because of very fast speaking, only change the mouth position a tiny bit to avoid unnatural choppy action.&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=5278&amp;amp;view=findpost&amp;amp;p=341858 More information from Robcat]:&lt;br /&gt;
&lt;br /&gt;
In real life mouth movement is pretty subtle. In animation, things like B K or a hard M at the beginning of works may benefit from punching them a bit harder.&lt;br /&gt;
&lt;br /&gt;
To speed up roughing in the keys you can make drag and drop poses for the various mouth shapes. See tut on drag and drop poses in my tuts link.&lt;br /&gt;
&lt;br /&gt;
the real hard part of lip synch isn't the lips, it's the body language. i f you get the body language going you can get by with surprising little polish on the mouth.&lt;br /&gt;
&lt;br /&gt;
If you really want to read a lot about lip synch, the Jason Osipa book &amp;quot;Stop Staring&amp;quot; covers his approach to animating facial features. The first edition even mentions A:M although he was stuck on v8 at the time.&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/SimCloth</id>
		<title>SimCloth</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/SimCloth"/>
				<updated>2010-12-12T22:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reference ==&lt;br /&gt;
&lt;br /&gt;
Here are [http://www.hash.com/forums/index.php?showtopic=36797 links to descriptions of parameters]&lt;br /&gt;
&lt;br /&gt;
Here is HomeSlice's [http://www.hash.com/forums/index.php?showtopic=37782&amp;amp;st=0&amp;amp;p=327831&amp;amp;#entry327831 A:M properties] tiddly wiki which includes SimCloth properties.&lt;br /&gt;
&lt;br /&gt;
There is also a page for [[Cloth_Simulation|simulating for Nimmie]] in the [[Main_Page_Two|TWO movie project]].&lt;br /&gt;
&lt;br /&gt;
[http://www.spot3d.com/simcloth/ Spot3D's page on SimCloth3]&lt;br /&gt;
&lt;br /&gt;
== Summaries of strategies ==&lt;br /&gt;
 (mostly from research done by robcat)&lt;br /&gt;
&lt;br /&gt;
the key to cloth simming is setting a very high limit to the number of sub steps. The default is 32. Thousands may be necessary for complex situations.&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?showtopic=39086 Thom walking with cuffs]&lt;br /&gt;
this version has patches about 1.5 cm square. I tried 2cm earlier and that seemed too coarse.&lt;br /&gt;
&lt;br /&gt;
the high stiffness, was on the chains, but these pants are pretty high too, 4000&lt;br /&gt;
&lt;br /&gt;
In general:&lt;br /&gt;
&lt;br /&gt;
your cloth mesh needs to be fairly dense because simCloth is only aware of the CP positions, not the splines in between. Also, thin meshes have trouble folding enough to fit in tight pinches. Cloth doesn't like being pinched.&lt;br /&gt;
&lt;br /&gt;
Deflector meshes can be more normal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Collision Tolerance&amp;quot; is better at low values. This gives cloth more room when it is caught between two surfaces. These pants used 0.5&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sub steps&amp;quot; and &amp;quot;adaptive subdivision&amp;quot; need to be higher for clothing situations.&lt;br /&gt;
&lt;br /&gt;
The defaults of 4 and 3 mean the frame can be subdivided into up to 4... 8... 16... 32 time slices&lt;br /&gt;
&lt;br /&gt;
For the pants I used 25 and 5, allowing for up to 25... 50... 100... 200... 400... 800 slices&lt;br /&gt;
&lt;br /&gt;
One cloth observation... if you stop a simulation at some midpoint, perhaps to fix an intersection, and then restart the sim at that point, the cloth seems to regard its shape at that moment as its default shape and will seek to maintain that rather than whatever its original shape was.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?showtopic=39107 Jumping over a box with cloth pants, cloth torture test]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?showtopic=39049 Chain as cloth]&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/index.php?showtopic=39114 Metal coil] (similar to a slinky) simulated with cloth&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/AVI</id>
		<title>AVI</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/AVI"/>
				<updated>2010-01-03T23:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: [[Description]]   [[Usage]]   [[Benefits]]   [[Shortfalls]]    [[Howto|How to Index]]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Description]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Usage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Benefits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shortfalls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Howto|How to Index]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/MOV</id>
		<title>MOV</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/MOV"/>
				<updated>2010-01-03T23:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: [[Description]]   [[Usage]]   [[Benefits]]   [[Shortfalls]]    [[Howto|How to Index]]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Description]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Usage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Benefits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shortfalls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Howto|How to Index]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/TGA</id>
		<title>TGA</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/TGA"/>
				<updated>2010-01-03T23:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: [[Description]]   [[Usage]]   [[Benefits]]   [[Shortfalls]]    [[Howto|How to Index]]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Description]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Usage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Benefits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shortfalls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Howto|How to Index]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/PNG</id>
		<title>PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/PNG"/>
				<updated>2010-01-03T23:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: /* Transparency, decals, and PNG files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= PNG file format =&lt;br /&gt;
&lt;br /&gt;
== Gamma Problem Saving PNG out of Photoshop ==&lt;br /&gt;
[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=40012&amp;amp;view=findpost&amp;amp;p=350913 Source]: Yves Poissant addressed problems saving PNG from Photoshop a couple of years ago. It seems Photoshop (and perhaps other programs) sets the gamma of png images in some strange way. I think on Windows, the gamma is set to 2.2. Yves suggested removing the gamma information altogether using a program like PngCrush ( http://pmt.sourceforge.net/pngcrush/ ).&lt;br /&gt;
&lt;br /&gt;
You can also use IrfanView to gamma correct a png image. Open the image in IrfanView and go to Image &amp;gt; Color Corrections. Then set &amp;quot;Gamma Correction&amp;quot; to 1.00.&lt;br /&gt;
&lt;br /&gt;
You can also Batch correct a bunch of png images at once. Open IrfanView and go to Fle &amp;gt; batch Conversion. For &amp;quot;Output Format&amp;quot;, choose &amp;quot;png&amp;quot;. Then hit the &amp;quot;Advanced&amp;quot; button. Then check the box for &amp;quot;Gamma Correction&amp;quot; and enter a value.&lt;br /&gt;
http://www.irfanview.com/&lt;br /&gt;
&lt;br /&gt;
The problem is more widespread in the web browser arena. Here is a brief overview of the problem web browsers have with correctly rendering png images. http://morris-photographics.com/photoshop/articles/png-gamma.html&lt;br /&gt;
&lt;br /&gt;
== Transparency, decals, and PNG files ==&lt;br /&gt;
&lt;br /&gt;
PNG files with transparency sometimes do not render correctly.  For PNG files, [http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=39316&amp;amp;view=findpost&amp;amp;p=352301 mtpeak reports]: Open the image in gimp and resave with the &amp;quot;save background color&amp;quot; option unchecked.  You can also just set the key color in the image properties. &lt;br /&gt;
&lt;br /&gt;
TGA files work fine.&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/JPG</id>
		<title>JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/JPG"/>
				<updated>2010-01-03T23:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Description]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Usage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Benefits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shortfalls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Howto|How to Index]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/EXR</id>
		<title>EXR</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/EXR"/>
				<updated>2010-01-03T23:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Description]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Usage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Benefits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shortfalls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Howto|How to Index]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Image_Formats</id>
		<title>Image Formats</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Image_Formats"/>
				<updated>2010-01-03T23:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image Formats]]&lt;br /&gt;
&lt;br /&gt;
* [[JPG]]&lt;br /&gt;
* [[PNG]]&lt;br /&gt;
* [[TGA]]&lt;br /&gt;
* [[EXR]]&lt;br /&gt;
&lt;br /&gt;
* [[MOV]]&lt;br /&gt;
* [[AVI]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Howto</id>
		<title>Howto</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Howto"/>
				<updated>2010-01-03T19:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Howto Index =&lt;br /&gt;
&lt;br /&gt;
This page is an index into other howtos.&lt;br /&gt;
&lt;br /&gt;
* [[Howto_Set|Sets]]&lt;br /&gt;
&lt;br /&gt;
* [[Image_Formats|Image Formats]]&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
* [[Lip_Sync|Lip Sync]]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Howto_Set</id>
		<title>Howto Set</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Howto_Set"/>
				<updated>2010-01-03T19:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: == How to create a set ==  There are multiple options for creating a set.  === All in one big set model ===  This involves creating a single model with everything in it.  For example, if i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to create a set ==&lt;br /&gt;
&lt;br /&gt;
There are multiple options for creating a set.&lt;br /&gt;
&lt;br /&gt;
=== All in one big set model ===&lt;br /&gt;
&lt;br /&gt;
This involves creating a single model with everything in it.  For example, if it is a small apartment, you would have the floor, walls, ceiling, furniture, kitchen appliances, etc. all in one model.&lt;br /&gt;
&lt;br /&gt;
In this case, each object that might move in a choreography would have one or more bones created in the model.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
* You see everything together at modeling time.&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* This approach does not really reuse models, but copies them.&lt;br /&gt;
* When a model gets larger than 10,000 patches, it gets very slow.&lt;br /&gt;
&lt;br /&gt;
=== Compose multiple models in an action ===&lt;br /&gt;
&lt;br /&gt;
This involves creating an action, and then adding various models as &amp;quot;Action Objects&amp;quot;.  To do this, simply create the action, and then drag an object from the Objects folder in the Project Workspace into the action window, and it is added as an action object.&lt;br /&gt;
&lt;br /&gt;
Nancy Gormezano:&lt;br /&gt;
:''I have found that it is best to assemble sets in an action - with those elements that are static - ie won't eventually be moving in the chor.  For example, if you will be moving the apples in the bowl (someone picks it up - eats it) - then those should be added in the chor - they will be easier to get ahold of and animate.''&lt;br /&gt;
&lt;br /&gt;
:''But the bowl (if doesn't move) could be assembled with the table, chairs, walls, etc in an action as action objects.''&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
* Allows you to compose sets that are reusable in multiple choreographies&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
=== Compose within a choreography ===&lt;br /&gt;
&lt;br /&gt;
This involves creating a choreography as a set.  You simply move all of the objects that you need and position them.  If you are only working with one scene, you are ready to animate; otherwise you can animate by copying the template choreography.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
* ?&lt;br /&gt;
Disadvantages:&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
Information from this article comes from this forum post:&lt;br /&gt;
http://www.hash.com/forums/index.php?showtopic=36768&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Famous_Animators</id>
		<title>Famous Animators</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Famous_Animators"/>
				<updated>2008-12-25T04:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: Ed Catmull&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of interviews and lectures organized by animator.  The list currently focuses heavily on Disney animators, but hopefully that will expand over time.  An additional resource is the [http://animationpodcast.com/ Animation Podcast].&lt;br /&gt;
&lt;br /&gt;
==Glen Keane==&lt;br /&gt;
[http://www.youtube.com/watch?v=6F000JASrGA Glen Keane on Ollie Johnston]&lt;br /&gt;
&lt;br /&gt;
Lecture (at Cal Arts?) [http://www.youtube.com/watch?v=GCknAgHNeec Part 1] [http://www.youtube.com/watch?v=ddnMhsHwwAk Part 2] [http://www.youtube.com/watch?v=KY_j7g3MBIk Part 3] [http://www.youtube.com/watch?v=k4euAgPA6a4 Part 4] [http://www.youtube.com/watch?v=VxB4_nUCdv4 Part 5] [http://www.youtube.com/watch?v=YzFoYPRo0fE Part 6] [http://www.youtube.com/watch?v=iqy8heEtw6U Part 7] [http://www.youtube.com/watch?v=qu5S5MEfRqA Part 8] [http://www.youtube.com/watch?v=MgMMlC_r5HE Part 9] [http://www.youtube.com/watch?v=tIz2tK-mfVc Part 10] [http://www.youtube.com/watch?v=B8eTmmXm5zA Part 11] [http://www.youtube.com/watch?v=IrqsTUlEk5g Part 12] [http://www.youtube.com/watch?v=usQ8nbyiiqQ Part 13] [http://www.youtube.com/watch?v=_5W-Qsz6DwI Part 14] [http://www.youtube.com/watch?v=aH5rn4QPZhU Part 15] [http://www.youtube.com/watch?v=gRwWZboJP98 Part 16] [http://www.youtube.com/watch?v=FX7s-YV3sPc Part 17] [http://www.youtube.com/watch?v=K2N0XXg82mM Part 18]&lt;br /&gt;
&lt;br /&gt;
Glen Keane Animates A Scene [http://www.youtube.com/watch?v=cHbA6lG79Eo Part 1] [http://www.youtube.com/watch?v=iCS_H7-5DwU Part 2] [http://www.youtube.com/watch?v=kEhi6xaCDGs Part 3]&lt;br /&gt;
&lt;br /&gt;
[http://animationpodcast.com/archive/podcasts/glen-keane/ Animation Podcast]&lt;br /&gt;
&lt;br /&gt;
==Ollie Johnston==&lt;br /&gt;
[http://www.youtube.com/watch?v=6F000JASrGA Glen Keane on Ollie Johnston]&lt;br /&gt;
&lt;br /&gt;
Ollie Johnston - Disney Family Album [http://www.youtube.com/watch?v=uOoRNPNL9v0 Part One] [http://www.youtube.com/watch?v=sRLvVg_8bRg Part Two] [http://www.youtube.com/watch?v=5FTO6DcBENk&amp;amp;feature=related Part Three]&lt;br /&gt;
&lt;br /&gt;
[http://frankandollie.com/ FrankAndOllie.com]&lt;br /&gt;
&lt;br /&gt;
==Frank Thomas==&lt;br /&gt;
Frank Thomas - Disney Family Album [http://www.youtube.com/watch?v=_Z0VSkvOfw0 Part One] [http://www.youtube.com/watch?v=mCdSB-JAGDk Part Two] [http://www.youtube.com/watch?v=3GJ3QAk6vPY Part Three]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=eoN_bdfMJRo Andreas Dejas on Frank Thomas]&lt;br /&gt;
&lt;br /&gt;
==Milt Kahl==&lt;br /&gt;
Milt Kahl - Disney Family Album [http://www.youtube.com/watch?v=24CWgNWf7eE Part One] [http://www.youtube.com/watch?v=l_yC0-fGawc Part Two] [http://www.youtube.com/watch?v=m1_2E6ayW1A Part Three]&lt;br /&gt;
&lt;br /&gt;
[http://www.oscars.org/events-exhibitions/events/2009/kahl.html An Oscars tribute to Milt Kahl]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wLQNcJcPwAY Brad Bird on Milt Kahl]&lt;br /&gt;
&lt;br /&gt;
[http://legends.disney.go.com/legends/detail?key=Milt+Kahl Disney Legends Bio]&lt;br /&gt;
&lt;br /&gt;
==Eric Larson==&lt;br /&gt;
Eric Larson - Disney Family Album [http://www.youtube.com/watch?v=RqkMbJWtO7g Part One] [http://www.youtube.com/watch?v=CoLUgheVuTs Part Two] [http://www.youtube.com/watch?v=-EMZrbS7N_k Part Three]&lt;br /&gt;
&lt;br /&gt;
==Ward Kimball==&lt;br /&gt;
Ward Kimball - Disney Family Album [http://www.youtube.com/watch?v=MO8-XKNhpko Part One] [http://www.youtube.com/watch?v=A1XeXUROqP4 Part Two]&lt;br /&gt;
&lt;br /&gt;
==Ken Anderson==&lt;br /&gt;
Ken Anderson - Disney Family Album [http://www.youtube.com/watch?v=Ihc4SrGNNyA Part One] [http://www.youtube.com/watch?v=t6h2N1f_D2c Part Two] [http://www.youtube.com/watch?v=DJ8AYQTWakI Part Three]&lt;br /&gt;
&lt;br /&gt;
==Marc Davis==&lt;br /&gt;
Marc Davis - Disney Family Album [http://www.youtube.com/watch?v=PM0H2eHFGHc&amp;amp;feature=related Part One] [http://www.youtube.com/watch?v=81orlAreTvM Part Two] [http://www.youtube.com/watch?v=tpRjctUAcB8 Part Three]&lt;br /&gt;
&lt;br /&gt;
==Woolie Reitherman==&lt;br /&gt;
Woolie Reitherman - Disney Family Album [http://www.youtube.com/watch?v=6Fz55RXdu9c Part One] [http://www.youtube.com/watch?v=GnqfoPjTI6k Part Two] [http://www.youtube.com/watch?v=S5aiwhi6bz0 Part Three]&lt;br /&gt;
&lt;br /&gt;
==Ralph Bakshi==&lt;br /&gt;
[http://www.youtube.com/watch?v=WApcUBcVMos Surviving in tough times]&lt;br /&gt;
&lt;br /&gt;
Wizard of Animation [http://www.youtube.com/watch?v=zSEqF9z3wns part 1] [http://www.youtube.com/watch?v=RaTAPpd3baA part 2] [http://www.youtube.com/watch?v=cq5hPWMy150 part 3] [http://www.youtube.com/watch?v=eDkSENbseC8 part 4] [http://www.youtube.com/watch?v=Sy9mABHyqLs part 5] [http://www.youtube.com/watch?v=LyE5ZMzzqks part 6]&lt;br /&gt;
&lt;br /&gt;
==Ron and John==&lt;br /&gt;
[http://animationpodcast.com/archive/podcasts/ron-and-john/ Animation Podcast]&lt;br /&gt;
&lt;br /&gt;
==Brad Bird==&lt;br /&gt;
[http://splinedoctors.blogspot.com/2007/02/brad-bird-splinecasthttpwww2bloggercomi.html SplineCast]&lt;br /&gt;
&lt;br /&gt;
==Ed Catmull==&lt;br /&gt;
Okay, not really an animator, but still manages animators.&lt;br /&gt;
[http://uscnews.usc.edu/arts/pixar_co-founder_mulls_meaning_of_success.html Meaning of success]&lt;br /&gt;
[http://www.youtube.com/watch?v=iizL2iCMe28 Interview with iinnovate]&lt;br /&gt;
[http://discussionleader.hbsp.com/hbr/hbreditors/2008/08/how_pixars_ed_catmull_empowers.html Delegating power and avoiding success syndrome]&lt;/div&gt;</summary>
		<author><name>Mouseman</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Mike_Cossey</id>
		<title>Mike Cossey</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Mike_Cossey"/>
				<updated>2008-08-10T18:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: Mike modeled the stone and log fence used in the Winkieville set.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mike modeled the stone and log fence used in the Winkieville set.&lt;/div&gt;</summary>
		<author><name>Kamikaze</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Contact_Sheets</id>
		<title>Contact Sheets</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Contact_Sheets"/>
				<updated>2008-02-08T06:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Sheet_001.jpg]]&lt;br /&gt;
[[image:Sheet_002.jpg]]&lt;br /&gt;
[[image:Sheet_003.jpg]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Music_Videos</id>
		<title>Music Videos</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Music_Videos"/>
				<updated>2008-01-05T22:18:33Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: {{:Music}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Music}}&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Theater</id>
		<title>Theater</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Theater"/>
				<updated>2008-01-05T22:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: {{:Youtube}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Youtube}}&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Youtube</id>
		<title>Youtube</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Youtube"/>
				<updated>2008-01-05T21:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently two [[Music Videos]] from Tin Woodman of Oz online at Youtube:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=tqsCBH2A5gg http://wiki.hash.com/images/c/c1/ScarecrowsSong.jpg][http://www.youtube.com/watch?v=NJBwB0MZCgw http://wiki.hash.com/images/7/75/YoopSong.jpg]&lt;br /&gt;
&lt;br /&gt;
Back to the [[Image Gallery]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Mist</id>
		<title>Mist</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Mist"/>
				<updated>2008-01-05T17:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are numerous [[Mist]] effects in TWO.&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/uploads/monthly_01_2008/post-1010-1199552855.jpg http://www.hash.com/forums/uploads/monthly_01_2008/post-1010-1199552855_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
A strange and mysterious cloud of spiraling green mist surrounds [[Yoop's Castle]] to warn outsiders of the dangers lurking within.&lt;br /&gt;
&lt;br /&gt;
See also:  [[Special Effects]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Fire</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Fire"/>
				<updated>2008-01-05T17:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: [http://www.hash.com/forums/uploads/monthly_01_2008/post-1010-1199552588.jpg http://www.hash.com/forums/uploads/monthly_01_2008/post-1010-1199552588_thumb.jpg]  See also:  [[Special Effect...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.hash.com/forums/uploads/monthly_01_2008/post-1010-1199552588.jpg http://www.hash.com/forums/uploads/monthly_01_2008/post-1010-1199552588_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
See also:  [[Special Effects]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Special_Effects</id>
		<title>Special Effects</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Special_Effects"/>
				<updated>2008-01-05T17:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Numerous [[Special Effects]] are required in a movie such as [[Tin Woodman of Oz]]. &lt;br /&gt;
&lt;br /&gt;
[[Fluids]], [[Rain]] and [[Water Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Wind]] and [[Mist]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[Temperature]]&lt;br /&gt;
&lt;br /&gt;
The goal of any good effect is to contribute in significant ways but not take the audience out of the movie.  Care was taken to to enhance the environment, the mood, the weather and other factors contributing to each scene.  When you empathize with a character distracted without being drawn out of the story the effects have accomplished their goal.&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/David_Higgins</id>
		<title>David Higgins</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/David_Higgins"/>
				<updated>2007-12-03T09:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[David Higgins]] is a Business Analyst by day and an Astronomy Researcher by night.  He fits his animation 'work' in where ever he can (basically something to do on nights when the weather is too poor to observe).  David is self taught and has used Animation Master since version 8.  He has entered many of Hash's image contests and won in September 2001).  He apprenticed under Frank Silas where he honed his skill by being 'run through the mill'.&lt;br /&gt;
&lt;br /&gt;
He is an accomplished character modeller and uses smart skin and facial setups to produce accurate Lip Sync.&lt;br /&gt;
&lt;br /&gt;
David provided intial resource management via DotProject for TWO during Preproduction and moved to animation during Production.&lt;br /&gt;
&lt;br /&gt;
Website:  http://www.david-higgins.com/&lt;br /&gt;
&lt;br /&gt;
Back to [[Contributors]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Woot_Texturing</id>
		<title>Woot Texturing</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Woot_Texturing"/>
				<updated>2007-12-02T17:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[http://www.hash.com/forums/index.php?act=Print&amp;amp;client=printer&amp;amp;f=79&amp;amp;t=23540  Texturing Woot]''' with [[Nancy Gormezano]]&lt;br /&gt;
&lt;br /&gt;
[[Image:post-294-1157263546_thumb.jpg]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Woot_Character_Refinement</id>
		<title>Woot Character Refinement</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Woot_Character_Refinement"/>
				<updated>2007-12-02T17:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.hash.com/forums/uploads/monthly_02_2007/post-240-1170609135.jpg http://www.hash.com/forums/uploads/monthly_02_2007/post-240-1170609135_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
'''[[Tin Castle]] Act 1 Sequence 2 Lighting by [[Mark Skodacek]]'''&lt;br /&gt;
&lt;br /&gt;
Select the links below to see more about the process of creating Woot.&lt;br /&gt;
&lt;br /&gt;
'''[http://www.hash.com/forums/index.php?act=Print&amp;amp;client=printer&amp;amp;f=81&amp;amp;t=18915 Woot Character Refinement]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:post-18-1134451608_thumb.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[category:TWO]]&lt;br /&gt;
[[category:Biography]]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/TWO_Index</id>
		<title>TWO Index</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/TWO_Index"/>
				<updated>2007-12-02T16:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: {{:Special:Allpages}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Special:Allpages}}&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Post_Effects</id>
		<title>Post Effects</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Post_Effects"/>
				<updated>2007-12-02T16:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page: '''Camera Blur''' and '''Compositing''' by [[Colin Freeman]]  {{:Colin Post Effects}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Camera Blur''' and '''Compositing''' by [[Colin Freeman]]&lt;br /&gt;
&lt;br /&gt;
{{:Colin Post Effects}}&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Rigging</id>
		<title>Rigging</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Rigging"/>
				<updated>2007-12-02T05:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: New page:  &amp;lt;center&amp;gt;  [[Squetch Rig]] - [[FACE]] - [[Hand Gizmo]] &amp;lt;/center&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;  [[Squetch Rig]] - [[FACE]] - [[Hand Gizmo]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	<entry>
		<id>http://wiki.hash.com/index.php/Distortion_Cages</id>
		<title>Distortion Cages</title>
		<link rel="alternate" type="text/html" href="http://wiki.hash.com/index.php/Distortion_Cages"/>
				<updated>2007-12-02T05:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Make Distortion Box/Cage ==&lt;br /&gt;
[http://www.hash.com/forums/index.php?s=&amp;amp;showtopic=40484&amp;amp;view=findpost&amp;amp;p=355959 Source] describing a character walking through a distortion box.&lt;br /&gt;
*Create a new Action for your model&lt;br /&gt;
*in the Action create a new Distortion Box&lt;br /&gt;
*in the D Box's properties select a &amp;quot;target&amp;quot; bone that is parent to all your model's mesh&lt;br /&gt;
*edit the CPs of the D-Box to make the squashing you want&lt;br /&gt;
&lt;br /&gt;
*drop the Action on your model (previously animated to move around in the chor)&lt;br /&gt;
*the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place (a place the model will pass through)&lt;br /&gt;
&lt;br /&gt;
Additional comments:&lt;br /&gt;
&lt;br /&gt;
The only hitch I encountered was when i made an action, I thought all I had to do was to go into distortion mode and I would see a 'select target' option in the properties... it took me a minute to try 'New/Distort'&lt;br /&gt;
&lt;br /&gt;
I believe it is also possible to assign the CPs of D Boxes to bones so you don't have to animate them directly in muscle mode.&lt;br /&gt;
&lt;br /&gt;
== Extreme Poses and Exaggeration ==&lt;br /&gt;
&lt;br /&gt;
[http://www.hash.com/forums/uploads/post-60-1133113819.jpg http://www.hash.com/forums/uploads/post-60-1133113819_thumb.jpg]&lt;br /&gt;
&lt;br /&gt;
[[David Walker]] tests the possiblities using an animated [[Distortion Cages]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
The [http://www.hash.com/daily_dose/feature_focus/Distortionboxes/ Distortion Box Feature Focus]&lt;/div&gt;</summary>
		<author><name>Rodney</name></author>	</entry>

	</feed>
